|
|
7706 |
ATabc350e
[ABC350E] Toward 0
|
5 / 19 |
8 |
|
|
1605 |
ATabc353g
[ABC353G] Merchant Takahashi
|
3 / 3 |
10 |
|
|
1597 |
ATabc354f
[ABC354F] Useless for LIS
|
5 / 17 |
8 |
|
|
1591 |
ATabc355g
[ABC355G] Baseball
|
2 / 9 |
10 |
|
|
1623 |
ATabc358e
[ABC358E] Alphabet Tiles
|
3 / 16 |
9 |
|
|
1625 |
ATabc358g
[ABC358G] AtCoder Tour
|
3 / 16 |
9 |
|
|
1637 |
ATabc359d
[ABC359D] Avoid K Palindrome
|
2 / 8 |
10 |
|
|
1705 |
ATabc360e
[ABC360E] Random Swaps of Balls
|
2 / 2 |
10 |
|
|
1707 |
ATabc360g
[ABC360G] Suitable Edit for LIS
|
3 / 5 |
10 |
|
|
1677 |
ATabc362e
[ABC362E] Count Arithmetic Subsequences
|
4 / 20 |
9 |
|
|
8000 |
ATabc365d
[ABC365D] AtCoder Janken 3
|
6 / 31 |
8 |
|
|
7995 |
ATabc366f
[ABC366F] Maximum Composition
|
3 / 6 |
10 |
|
|
7967 |
ATabc369d
[ABC369D] Bonus EXP
|
8 / 33 |
7 |
|
|
7969 |
ATabc369f
[ABC369F] Gather Coins
|
6 / 15 |
8 |
|
|
7961 |
ATabc370e
[ABC370E] Avoid K Partition
|
5 / 38 |
8 |
|
|
7948 |
ATabc372f
[ABC372F] Teleporting Takahashi 2
|
2 / 4 |
10 |
|
|
7941 |
ATabc373f
[ABC373F] Knapsack with Diminishing Values
|
3 / 37 |
9 |
|
|
7934 |
ATabc374f
[ABC374F] Shipping
|
2 / 7 |
10 |
|
|
7926 |
ATabc375e
[ABC375E] 3 Team Division
|
9 / 25 |
7 |
|
|
7920 |
ATabc376f
[ABC376F] Hands on Ring (Hard)
|
4 / 17 |
9 |
|
|
7914 |
ATabc377g
[ABC377G] Edit to Match
|
9 / 16 |
7 |
|
|
8786 |
ATagc004e
[AGC004E] Salvage Robots
|
1 / 2 |
10 |
|
|
8779 |
ATagc005d
[AGC005D] ~K Perm Counting
|
1 / 1 |
10 |
|
|
8764 |
ATagc007a
[AGC007A] Shik and Stone
|
3 / 16 |
9 |
|
|
8767 |
ATagc007d
[AGC007D] Shik and Game
|
1 / 3 |
10 |
|
|
8762 |
ATagc008e
[AGC008E] Next or Nextnext
|
1 / 2 |
10 |
|
|
8755 |
ATagc009c
[AGC009C] Division into Two
|
1 / 5 |
10 |
|
|
8757 |
ATagc009e
[AGC009E] Eternal Average
|
1 / 1 |
10 |
|
|
8740 |
ATagc012f
[AGC012F] Prefix Median
|
1 / 3 |
10 |
|
|
8732 |
ATagc013d
[AGC013D] Piling Up
|
1 / 2 |
10 |
|
|
8728 |
ATagc014f
[AGC014F] Strange Sorting
|
1 / 1 |
10 |
|
|
8698 |
ATagc020f
[AGC020F] Arcs on a Circle
|
5 / 11 |
9 |
|
|
8686 |
ATagc021f
[AGC021F] Trinity
|
3 / 6 |
10 |
|
|
8677 |
ATagc022c
[AGC022C] Remainder Game
|
2 / 4 |
10 |
|
|
8679 |
ATagc022e
[AGC022E] Median Replace
|
1 / 1 |
10 |
|
|
8680 |
ATagc022f
[AGC022F] Checkers
|
1 / 1 |
10 |
|
|
8668 |
ATagc024f
[AGC024F] Simple Subsequence Problem
|
1 / 3 |
10 |
|
|
8654 |
ATagc026d
[AGC026D] Histogram Coloring
|
1 / 1 |
10 |
|
|
8656 |
ATagc026f
[AGC026F] Manju Game
|
1 / 1 |
10 |
|
|
8621 |
ATagc031b
[AGC031B] Reversi
|
2 / 3 |
10 |
|
|
8617 |
ATagc032d
[AGC032D] Rotation Sort
|
1 / 1 |
10 |
|
|
8613 |
ATagc033d
[AGC033D] Complexity
|
1 / 2 |
10 |
|
|
8611 |
ATagc033e
[AGC033E] Go around a Circle
|
1 / 2 |
10 |
|
|
8599 |
ATagc035d
[AGC035D] Add and Remove
|
1 / 1 |
10 |
|
|
8600 |
ATagc035e
[AGC035E] Develop
|
1 / 1 |
10 |
|
|
8593 |
ATagc036d
[AGC036D] Negative Cycle
|
1 / 2 |
10 |
|
|
8595 |
ATagc036f
[AGC036F] Square Constraints
|
1 / 2 |
10 |
|
|
8589 |
ATagc037f
[AGC037F] Counting of Subarrays
|
1 / 1 |
10 |
|
|
8493 |
ATagc038e
[AGC038E] Gachapon
|
1 / 2 |
10 |
|
|
8487 |
ATagc039e
[AGC039E] Pairing Points
|
1 / 1 |
10 |
|
|
8488 |
ATagc039f
[AGC039F] Min Product Sum
|
1 / 2 |
10 |
|
|
8481 |
ATagc040e
[AGC040E] Prefix Suffix Addition
|
1 / 2 |
10 |
|
|
8474 |
ATagc041d
[AGC041D] Problem Scores
|
1 / 1 |
10 |
|
|
8476 |
ATagc041f
[AGC041F] Histogram Rooks
|
1 / 1 |
10 |
|
|
8465 |
ATagc043a
[AGC043A] Range Flip Find Route
|
1 / 1 |
10 |
|
|
8468 |
ATagc043d
[AGC043D] Merge Triplets
|
1 / 1 |
10 |
|
|
8463 |
ATagc044e
[AGC044E] Random Pawn
|
1 / 1 |
10 |
|
|
8358 |
ATagc045c
[AGC045C] Range Set
|
1 / 1 |
10 |
|
|
8351 |
ATagc046b
[AGC046B] Extension
|
2 / 2 |
10 |
|
|
8352 |
ATagc046c
[AGC046C] Shift
|
1 / 1 |
10 |
|
|
8353 |
ATagc046d
[AGC046D] Secret Passage
|
1 / 3 |
10 |
|
|
8355 |
ATagc046f
[AGC046F] Forbidden Tournament
|
1 / 3 |
10 |
|
|
8349 |
ATagc047f
[AGC047F] Rooks
|
1 / 2 |
10 |
|
|
8341 |
ATagc048d
[AGC048D] Pocky Game
|
1 / 1 |
10 |
|
|
8342 |
ATagc048e
[AGC048E] Strange Relation
|
1 / 2 |
10 |
|
|
8343 |
ATagc048f
[AGC048F] 01 Record
|
1 / 3 |
10 |
|
|
8336 |
ATagc049e
[AGC049E] Increment Decrement
|
1 / 5 |
10 |
|
|
8206 |
ATagc050c
[AGC050C] Block Game
|
1 / 2 |
10 |
|
|
8207 |
ATagc050d
[AGC050D] Shopping
|
1 / 3 |
10 |
|
|
8106 |
ATagc052c
[AGC052C] Nondivisible Prefix Sums
|
1 / 1 |
10 |
|
|
8107 |
ATagc052d
[AGC052D] Equal LIS
|
1 / 1 |
10 |
|
|
8109 |
ATagc052f
[AGC052F] Tree Vertices XOR
|
1 / 1 |
10 |
|
|
8093 |
ATagc054b
[AGC054B] Greedy Division
|
1 / 1 |
10 |
|
|
8095 |
ATagc054d
[AGC054D] (ox)
|
1 / 1 |
10 |
|
|
8088 |
ATagc055c
[AGC055C] Weird LIS
|
1 / 1 |
10 |
|
|
8089 |
ATagc055d
[AGC055D] ABC Ultimatum
|
1 / 1 |
10 |
|
|
8091 |
ATagc055f
[AGC055F] Creative Splitting
|
1 / 1 |
10 |
|
|
8084 |
ATagc056e
[AGC056E] Cheese
|
1 / 1 |
10 |
|
|
8078 |
ATagc057e
[AGC057E] RowCol/ColRow Sort
|
1 / 1 |
10 |
|
|
8079 |
ATagc057f
[AGC057F] Reflection
|
1 / 1 |
10 |
|
|
7124 |
ATagc058b
[AGC058B] Adjacent Chmax
|
2 / 5 |
10 |
|
|
8073 |
ATagc058f
[AGC058F] Authentic Tree DP
|
1 / 1 |
10 |
|
|
8056 |
ATagc060a
[AGC060A] No Majority
|
2 / 2 |
10 |
|
|
8058 |
ATagc060c
[AGC060C] Large Heap
|
1 / 1 |
10 |
|
|
8052 |
ATagc061c
[AGC061C] First Come First Serve
|
1 / 1 |
10 |
|
|
8054 |
ATagc061e
[AGC061E] Increment or XOR
|
1 / 1 |
10 |
|
|
8045 |
ATagc062b
[AGC062B] Split and Insert
|
1 / 1 |
10 |
|
|
8047 |
ATagc062d
[AGC062D] Walk Around Neighborhood
|
1 / 1 |
10 |
|
|
8042 |
ATagc063e
[AGC063E] Child to Parent
|
1 / 1 |
10 |
|
|
8035 |
ATagc064c
[AGC064C] Erase and Divide Game
|
1 / 1 |
10 |
|
|
8036 |
ATagc064d
[AGC064D] Red and Blue Chips
|
1 / 1 |
10 |
|
|
8029 |
ATagc065b
[AGC065B] Erase and Insert
|
2 / 8 |
10 |
|
|
2440 |
ATagc065f
[AGC065F] Always Perfect
|
3 / 3 |
10 |
|
|
8025 |
ATagc066c
[AGC066C] Delete AAB or BAA
|
1 / 1 |
10 |
|
|
8026 |
ATagc066d
[AGC066D] A Independent Set
|
1 / 1 |
10 |
|
|
8021 |
ATagc067d
[AGC067D] Unique Matching
|
1 / 1 |
10 |
|
|
8022 |
ATagc067e
[AGC067E] Biconnected Graph
|
1 / 1 |
10 |
|
|
8016 |
ATagc068d
[AGC068D] Sum of Hash of Lexmin
|
1 / 1 |
10 |
|
|
8017 |
ATagc068e
[AGC068E] Sort and Match
|
1 / 1 |
10 |
|
|
8008 |
ATagc069a
[AGC069A] Schedule Optimization
|
1 / 1 |
10 |