登录以参加训练计划
AtCoder NOI/NOI+/CTS 历年题目(倒序)
-ATarc183f [ARC183F] Sum of Minimum Distance
-ATarc182f [ARC182F] Graph of Mod of Linear
-ATarc182e [ARC182E] Sum of Min of Mod of Linear
-ATarc182d [ARC182D] Increment Decrement Again
-ATarc181f [ARC181F] Colorful Reversi
-ATarc181e [ARC181E] Min and Max at the edge
-ATarc180f [ARC180F] Yet Another Expected Value
-ATarc180e [ARC180E] LIS and Inversion
-ATarc179f [ARC179F] All the Same
-ATarc178f [ARC178F] Long Sequence Inversion
-ATarc178e [ARC178E] Serval Survival
-ATarc177f [ARC177F] Two Airlines
-ATarc176f [ARC176F] Colorful Star
-ATarc176e [ARC176E] Max Vector
-ATarc175f [ARC175F] Append Same Characters
-ATarc175e [ARC175E] Three View Drawing
-ATarc174f [ARC174F] Final Stage
-ATarc173f [ARC173F] Select and Split
-ATarc172f [ARC172F] Walking
-ATarc171f [ARC171F] Both Reversible
-ATarc170f [ARC170F] Edge Deletion 2
-ATarc169f [ARC169F] Large DP Table
-ATarc169e [ARC169E] Avoid Boring Matches
-ATarc168f [ARC168F] Up-Down Queries
-ATarc167f [ARC167F] Tree Tree Tree
-ATarc166f [ARC166F] Tangent Addition Formula
-ATarc166e [ARC166E] Fizz Buzz Difference
-ATarc164f [ARC164F] Subtree Reversi
-ATarc163f [ARC163F] Many Increasing Problems
-ATarc163e [ARC163E] Chmin XOR Game
-ATarc161f [ARC161F] Everywhere is Sparser than Whole (Judge)
-ATarc161e [ARC161E] Not Dyed by Majority (Cubic Graph)
-ATarc159e [ARC159E] Difference Sum Query
-ATarc158f [ARC158F] Random Radix Sort
-ATarc157f [ARC157F] XY Ladder LCS
-ATarc156f [ARC156F] Make Same Set
-ATarc156e [ARC156E] Non-Adjacent Matching
-ATarc155f [ARC155F] Directable as Desired
-ATarc155e [ARC155E] Split and Square
-ATarc154f [ARC154F] Dice Game
-ATarc154e [ARC154E] Reverse and Inversion
-ATarc153f [ARC153F] Tri-Colored Paths
-ATarc153e [ARC153E] Deque Minimization
-ATarc152f [ARC152F] Attraction on Tree
-ATarc151f [ARC151F] RGB Card Game
-ATarc150f [ARC150F] Constant Sum Subsequence
-ATarc150e [ARC150E] Weathercock
-ATarc149f [ARC149F] Rational Number System
-ATarc148f [ARC148F] 998244353 → 1000000007
-ATarc147f [ARC147F] Again ABC String
-ATarc146f [ARC146F] Simple Solitaire
-ATarc145f [ARC145F] Modulo Sum of Increasing Sequences
-ATarc145e [ARC145E] Adjacent XOR
-ATarc144e [ARC144E] GCD of Path Weights
-ATarc143f [ARC143F] Counting Subsets
-ATarc142f [ARC142F] Paired Wizards
-ATarc142e [ARC142E] Pairing Wizards
-ATarc141f [ARC141F] Well-defined Abbreviation
-ATarc140f [ARC140F] ABS Permutation (Count ver.)
-ATarc139f [ARC139F] Many Xor Optimization Problems
-ATarc139e [ARC139E] Wazir
-ATarc138f [ARC138F] KD Tree
-ATarc138e [ARC138E] Decreasing Subsequence
-ATarc137f [ARC137F] Overlaps
-ATarc137e [ARC137E] Bakery
-ATarc136f [ARC136F] Flip Cells
-ATarc135f [ARC135F] Delete 1, 4, 7, ...
-ATarc135e [ARC135E] Sequence of Multiples
-ATarc134f [ARC134F] Flipping Coins
-ATarc134e [ARC134E] Modulo Nim
-ATarc133f [ARC133F] Random Transition
-ATarc133e [ARC133E] Cyclic Medians
-ATarc132f [ARC132F] Takahashi The Strongest
-ATarc132e [ARC132E] Paw
-ATarc131f [ARC131F] ARC Stamp
-ATarc130f [ARC130F] Replace by Average
-ATarc130e [ARC130E] Increasing Minimum
-ATarc129f [ARC129F] Let's Play Tag
-ATarc129e [ARC129E] Yet Another Minimization
-ATarc128f [ARC128F] Game against Robot
-ATarc127f [ARC127F] ±AB
-ATarc126f [ARC126F] Affine Sort
-ATarc125f [ARC125F] Tree Degree Subset Sum
-ATarc124f [ARC124F] Chance Meeting
-ATarc123f [ARC123F] Insert Addition
-ATarc122f [ARC122F] Domination
-ATarc120f2 [ARC120F2] Wine Thief
-ATarc119f [ARC119F] AtCoder Express 3
-ATarc118f [ARC118F] Growth Rate
-ATarc117f [ARC117F] Gateau
-ATarc116f [ARC116F] Deque Game
-ATarc115f [ARC115F] Migration
-ATarc114f [ARC114F] Permutation Division
-ATarc113f [ARC113F] Social Distance
-ATarc112f [ARC112F] Die Siedler
-ATarc110e [ARC110E] Shorten ABC
-ATarc109f [ARC109F] 1D Kingdom Builder
-ATarc107f [ARC107F] Sum of Abs
-ATarc102d [ARC102F] Revenge of BBuBBBlesort!
-ATarc098d [ARC098F] Donation
-ATarc094d [ARC094F] Normalization
-ATarc093d [ARC093F] Dark Horse
-ATarc089d [ARC089F] ColoringBalls
-ATarc087d [ARC087F] Squirrel Migration
-ATarc086d [ARC086F] Shift and Decrement
-ATarc084d [ARC084F] XorShift
-ATarc083d [ARC083F] Collecting Balls
-ATarc080d [ARC080F] Prime Flip
-ATarc077d [ARC077F] SS
-ATarc070d [ARC070F] HonestOrUnkind
-ATarc066d [ARC066F] Contest with Drinks Hard
-ATarc063d [ARC063F] すぬけ君の塗り絵 2
-ATarc062d [ARC062F] AtCoDeerくんとグラフ色塗り
-ATarc058d [ARC058F] 文字列大好きいろはちゃん
-ATagc069e [AGC069E] Pair of Sequences
-ATagc069d [AGC069D] Tree and Intervals
-ATagc069c [AGC069C] AB*A Changing
-ATagc069b [AGC069B] Pair Guessing
-ATagc068e [AGC068E] Sort and Match
-ATagc068d [AGC068D] Sum of Hash of Lexmin
-ATagc068c [AGC068C] Ball Redistribution
-ATagc068a [AGC068A] Circular Distance
-ATagc067e [AGC067E] Biconnected Graph
-ATagc067d [AGC067D] Unique Matching
-ATagc067c [AGC067C] Divisibility Homomorphism
-ATagc067b [AGC067B] Modifications
-ATagc066f [AGC066F] Beautiful String
-ATagc066e [AGC066E] Sliding Puzzle On Tree
-ATagc066d [AGC066D] A Independent Set
-ATagc066c [AGC066C] Delete AAB or BAA
-ATagc065f [AGC065F] Always Perfect
-ATagc065e [AGC065E] One Two Three
-ATagc065d [AGC065D] Not Intersect
-ATagc064f [AGC064F] No Permutations
-ATagc064e [AGC064E] Cross Sum Construction(wuspj)
-ATagc064d [AGC064D] Red and Blue Chips
-ATagc064c [AGC064C] Erase and Divide Game
-ATagc063f [AGC063F] Simultaneous Floor
-ATagc063e [AGC063E] Child to Parent
-ATagc063d [AGC063D] Many CRT
-ATagc062f [AGC062F] Preserve Distinct
-ATagc062e [AGC062E] Overlap Binary Tree
-ATagc062d [AGC062D] Walk Around Neighborhood
-ATagc061f [AGC061F] Perfect Strings
-ATagc061e [AGC061E] Increment or XOR
-ATagc061d [AGC061D] Almost Multiplication Table
-ATagc061b [AGC061B] Summation By Construction
-ATagc060f [AGC060F] Spanning Trees of Interval Graph
-ATagc060e [AGC060E] Number of Cycles(wuspj)
-ATagc060d [AGC060D] Same Descent Set
-ATagc059f [AGC059F] LIDS
-ATagc059e [AGC059E] Grid 3-coloring
-ATagc059d [AGC059D] Distinct Elements on Subsegments
-ATagc058f [AGC058F] Authentic Tree DP
-ATagc058e [AGC058E] Nearer Permutation
-ATagc058d [AGC058D] Yet Another ABC String
-ATagc058c [AGC058C] Planar Tree
-ATagc057f [AGC057F] Reflection
-ATagc057e [AGC057E] RowCol/ColRow Sort
-ATagc057d [AGC057D] Sum Avoidance
-ATagc057c [AGC057C] Increment or Xor
-ATagc056f [AGC056F] Degree Sequence in DFS Order
-ATagc056e [AGC056E] Cheese
-ATagc056d [AGC056D] Subset Sum Game
-ATagc056b [AGC056B] Range Argmax
-ATagc055f [AGC055F] Creative Splitting
-ATagc055e [AGC055E] Set Merging
-ATagc055d [AGC055D] ABC Ultimatum
-ATagc054f [AGC054F] Decrement
-ATagc054e [AGC054E] ZigZag Break
-ATagc054d [AGC054D] (ox)
-ATagc053f [AGC053F] ESPers
-ATagc053d [AGC053D] Everyone is a winner
-ATagc052f [AGC052F] Tree Vertices XOR
-ATagc052e [AGC052E] 3 Letters
-ATagc052d [AGC052D] Equal LIS
-ATagc052c [AGC052C] Nondivisible Prefix Sums
-ATagc051f [AGC051F] rng_58's Last Problem
-ATagc051e [AGC051E] Middle Point
-ATagc051c [AGC051C] Flipper
-ATagc050f [AGC050F] NAND Tree
-ATagc050e [AGC050E] Three Traffic Lights
-ATagc049f [AGC049F] Happy Sequence
-ATagc049e [AGC049E] Increment Decrement
-ATagc048f [AGC048F] 01 Record
-ATagc048e [AGC048E] Strange Relation
-ATagc048d [AGC048D] Pocky Game
-ATagc047f [AGC047F] Rooks
-ATagc047e [AGC047E] Product Simulation
-ATagc047d [AGC047D] Twin Binary Trees
-ATagc046f [AGC046F] Forbidden Tournament
-ATagc046e [AGC046E] Permutation Cover
-ATagc046d [AGC046D] Secret Passage
-ATagc045f [AGC045F] Division into Multiples
-ATagc045e [AGC045E] Fragile Balls
-ATagc045d [AGC045D] Lamps and Buttons
-ATagc044f [AGC044F] Name-Preserving Clubs
-ATagc044e [AGC044E] Random Pawn
-ATagc044d [AGC044D] Guess the Password
-ATagc043f [AGC043F] Jewelry Box
-ATagc043e [AGC043E] Topology
-ATagc041f [AGC041F] Histogram Rooks
-ATagc041e [AGC041E] Balancing Network
-ATagc040f [AGC040F] Two Pieces
-ATagc040e [AGC040E] Prefix Suffix Addition
-ATagc040d [AGC040D] Balance Beam
-ATagc039f [AGC039F] Min Product Sum
-ATagc039e [AGC039E] Pairing Points
-ATagc038f [AGC038F] Two Permutations
-ATagc038e [AGC038E] Gachapon
-ATagc037f [AGC037F] Counting of Subarrays
-ATagc036f [AGC036F] Square Constraints
-ATagc036e [AGC036E] ABC String
-ATagc036d [AGC036D] Negative Cycle
-ATagc035f [AGC035F] Two Histograms
-ATagc035e [AGC035E] Develop
-ATagc034f [AGC034F] RNG and XOR
-ATagc033f [AGC033F] Adding Edges
-ATagc033e [AGC033E] Go around a Circle
-ATagc032f [AGC032F] One Third
-ATagc031f [AGC031F] Walk on Graph
-ATagc031e [AGC031E] Snuke the Phantom Thief
-ATagc030e [AGC030E] Less than 3
-ATagc029f [AGC029F] Construction of a tree
-ATagc028f2 [AGC028F2] Reachable Cells
-ATagc028f [AGC028F] Reachable Cells
-ATagc028e [AGC028E] High Elements
-ATagc028d [AGC028D] Chords
-ATagc027f [AGC027F] Grafting
-ATagc027e [AGC027E] ABBreviate
-ATagc026f [AGC026F] Manju Game
-ATagc025f [AGC025F] Addition and Andition
-ATagc025e [AGC025E] Walking on a Tree
-ATagc024f [AGC024F] Simple Subsequence Problem
-ATagc023e [AGC023E] Inversions
-ATagc023d [AGC023D] Go Home
-ATagc022f [AGC022F] Checkers
-ATagc022d [AGC022D] Shopping
-ATagc021e [AGC021E] Ball Eat Chameleons
-ATagc020f [AGC020F] Arcs on a Circle
-ATagc019f [AGC019F] Yes or No
-ATagc019e [AGC019E] Shuffle and Swap
-ATagc018f [AGC018F] Two Trees
-ATagc018e [AGC018E] Sightseeing Plan
-ATagc017f [AGC017F] Zigzag
-ATagc016f [AGC016F] Games on DAG
-ATagc015f [AGC015F] Kenus the Ancient Greek
-ATagc014f [AGC014F] Strange Sorting
-ATagc013f [AGC013F] Two Faced Cards
-ATagc012f [AGC012F] Prefix Median
-ATagc012e [AGC012E] Camel and Oases
-ATagc011f [AGC011F] Train Service Planning
-ATagc010e [AGC010E] Rearranging
-ATagc009e [AGC009E] Eternal Average
-ATagc009d [AGC009D] Uninity
-ATagc008f [AGC008F] Black Radius
-ATagc008e [AGC008E] Next or Nextnext
-ATagc007e [AGC007E] Shik and Travel
-ATagc006e [AGC006E] Rotate 3x3
-ATagc005e [AGC005E] Sugigma: The Showdown
-ATagc004f [AGC004F] Namori
-ATagc001f [AGC001F] Wide Swap
-ATabc429g [ABC429G] Sum of Pow of Mod of Linear
-ATabc402g [ABC402G] Sum of Prod of Mod of Linear
-ATabc372g [ABC372G] Ax + By < C
-ATabc370g [ABC370G] Divisible by 3
-ATabc367g [ABC367G] Sum of (XOR^K or 0)
-ATabc363g [ABC363G] Dynamic Scheduling
-ATabc357g [ABC357G] Stair-like Grid
-ATabc355g [ABC355G] Baseball
-ATabc345g [ABC345G] Sugoroku 5
-ATabc331g [ABC331G] Collect Them All
-ATabc330g [ABC330G] Inversion Squared
-ATabc323g [ABC323G] Inversion of Tree
-ATabc317h [ABC317Ex] Walk
-ATabc311h [ABC311Ex] Many Illumination Plans
-ATabc310h [ABC310Ex] Negative Cost
-ATabc309h [ABC309Ex] Simple Path Counting Problem
-ATabc306h [ABC306Ex] Balance Scale
-ATabc305h [ABC305Ex] Shojin
-ATabc304g [ABC304G] Max of Medians
-ATabc301g [ABC301G] Worst Picture
-ATabc300h [ABC300Ex] Fibonacci: Revisited
-ATabc299h [ABC299Ex] Dice Sum Infinity
-ATabc297h [ABC297Ex] Diff Adjacent
-ATabc294h [ABC294Ex] K-Coloring
-ATabc290h [ABC290Ex] Bow Meow Optimization
-ATabc289h [ABC289Ex] Trio
-ATabc288h [ABC288Ex] A Nameless Counting Problem
-ATabc285h [ABC285Ex] Avoid Square Number
-ATabc284h [ABC284Ex] Count Unlabeled Graphs
-ATabc283h [ABC283Ex] Popcount Sum
-ATabc281h [ABC281Ex] Alchemy
-ATabc280h [ABC280Ex] Substring Sort
-ATabc279h [ABC279Ex] Sum of Prod of Min
-ATabc278h [ABC278Ex] make 1
-ATabc276h [ABC276Ex] Construct a Matrix
-ATabc275h [ABC275Ex] Monster
-ATabc274h [ABC274Ex] XOR Sum of Arrays
-ATabc273h [ABC273Ex] Inv(0,1)ving Insert(1,0)n
-ATabc272h [ABC272Ex] Flipping Coins 2
-ATabc271h [ABC271Ex] General General
-ATabc270h [ABC270Ex] add 1
-ATabc269h [ABC269Ex] Antichain
-ATabc265h [ABC265Ex] No-capture Lance Game
-ATabc263h [ABC263Ex] Intersection 2
-ATabc262g [ABC262G] LIS with Stack
-ATabc260h [ABC260Ex] Colorfulness
-ATabc257h [ABC257Ex] Dice Sum 2
-ATabc252h [ABC252Ex] K-th beautiful Necklace
-ATabc251h [ABC251Ex] Fill Triangle
-ATabc249h [ABC249Ex] Dye Color
-ATabc243h [ABC243Ex] Builder Takahashi (Enhanced version)
-ATabc238h [ABC238Ex] Removing People
-ATabc235h [ABC235Ex] Painting Weighted Graph
-ATabc230h [ABC230H] Bullion
-ATabc229h [ABC229H] Advance or Eat
-ATabc227h [ABC227H] Eat Them All
-ATabc226h [ABC226H] Random Kth Max
-ATabc225h [ABC225H] Social Distance 2
-ATabc222h [ABC222H] Beautiful Binary Tree
-ATabc220h [ABC220H] Security Camera
-ATabc216h [ABC216H] Random Robots
-ATabc215h [ABC215H] Cabbage Master
-ATabc202f [ABC202F] Integer Convex Hull
章节 1. AtCoder NOI/NOI+/CTS 历年题目
开放
| 题目 | 尝试 | AC | 难度 |
|---|---|---|---|
| ATarc183f [ARC183F] Sum of Minimum Distance | 1 | 1 | 10 |
| ATarc182f [ARC182F] Graph of Mod of Linear | 1 | 1 | 10 |
| ATarc182e [ARC182E] Sum of Min of Mod of Linear | 4 | 2 | 10 |
| ATarc182d [ARC182D] Increment Decrement Again | 1 | 1 | 10 |
| ATarc181f [ARC181F] Colorful Reversi | 1 | 1 | 10 |
| ATarc181e [ARC181E] Min and Max at the edge | 1 | 1 | 10 |
| ATarc180f [ARC180F] Yet Another Expected Value | 1 | 1 | 10 |
| ATarc180e [ARC180E] LIS and Inversion | 1 | 1 | 10 |
| ATarc179f [ARC179F] All the Same | 1 | 1 | 10 |
| ATarc178f [ARC178F] Long Sequence Inversion | 1 | 1 | 10 |
| ATarc178e [ARC178E] Serval Survival | 2 | 1 | 10 |
| ATarc177f [ARC177F] Two Airlines | 1 | 1 | 10 |
| ATarc176f [ARC176F] Colorful Star | 1 | 1 | 10 |
| ATarc176e [ARC176E] Max Vector | 2 | 1 | 10 |
| ATarc175f [ARC175F] Append Same Characters | 1 | 1 | 10 |
| ATarc175e [ARC175E] Three View Drawing | 1 | 1 | 10 |
| ATarc174f [ARC174F] Final Stage | 1 | 1 | 10 |
| ATarc173f [ARC173F] Select and Split | 1 | 1 | 10 |
| ATarc172f [ARC172F] Walking | 1 | 1 | 10 |
| ATarc171f [ARC171F] Both Reversible | 1 | 1 | 10 |
| ATarc170f [ARC170F] Edge Deletion 2 | 1 | 1 | 10 |
| ATarc169f [ARC169F] Large DP Table | 2 | 1 | 10 |
| ATarc169e [ARC169E] Avoid Boring Matches | 1 | 1 | 10 |
| ATarc168f [ARC168F] Up-Down Queries | 1 | 1 | 10 |
| ATarc167f [ARC167F] Tree Tree Tree | 1 | 1 | 10 |
| ATarc166f [ARC166F] Tangent Addition Formula | 1 | 1 | 10 |
| ATarc166e [ARC166E] Fizz Buzz Difference | 1 | 1 | 10 |
| ATarc164f [ARC164F] Subtree Reversi | 1 | 1 | 10 |
| ATarc163f [ARC163F] Many Increasing Problems | 1 | 1 | 10 |
| ATarc163e [ARC163E] Chmin XOR Game | 1 | 1 | 10 |
| ATarc161f [ARC161F] Everywhere is Sparser than Whole (Judge) | 1 | 1 | 10 |
| ATarc161e [ARC161E] Not Dyed by Majority (Cubic Graph) | 4 | 0 | 10 |
| ATarc159e [ARC159E] Difference Sum Query | 2 | 2 | 10 |
| ATarc158f [ARC158F] Random Radix Sort | 1 | 1 | 10 |
| ATarc157f [ARC157F] XY Ladder LCS | 3 | 2 | 10 |
| ATarc156f [ARC156F] Make Same Set | 5 | 3 | 10 |
| ATarc156e [ARC156E] Non-Adjacent Matching | 1 | 1 | 10 |
| ATarc155f [ARC155F] Directable as Desired | 5 | 2 | 10 |
| ATarc155e [ARC155E] Split and Square | 1 | 1 | 10 |
| ATarc154f [ARC154F] Dice Game | 2 | 2 | 10 |
| ATarc154e [ARC154E] Reverse and Inversion | 1 | 1 | 10 |
| ATarc153f [ARC153F] Tri-Colored Paths | 1 | 1 | 10 |
| ATarc153e [ARC153E] Deque Minimization | 1 | 1 | 10 |
| ATarc152f [ARC152F] Attraction on Tree | 1 | 1 | 10 |
| ATarc151f [ARC151F] RGB Card Game | 1 | 1 | 10 |
| ATarc150f [ARC150F] Constant Sum Subsequence | 1 | 1 | 10 |
| ATarc150e [ARC150E] Weathercock | 1 | 1 | 10 |
| ATarc149f [ARC149F] Rational Number System | 1 | 1 | 10 |
| ATarc148f [ARC148F] 998244353 → 1000000007 | 7 | 0 | 10 |
| ATarc147f [ARC147F] Again ABC String | 1 | 1 | 10 |
| ATarc146f [ARC146F] Simple Solitaire | 1 | 1 | 10 |
| ATarc145f [ARC145F] Modulo Sum of Increasing Sequences | 1 | 1 | 10 |
| ATarc145e [ARC145E] Adjacent XOR | 1 | 1 | 10 |
| ATarc144e [ARC144E] GCD of Path Weights | 1 | 1 | 10 |
| ATarc143f [ARC143F] Counting Subsets | 1 | 1 | 10 |
| ATarc142f [ARC142F] Paired Wizards | 1 | 1 | 10 |
| ATarc142e [ARC142E] Pairing Wizards | 1 | 1 | 10 |
| ATarc141f [ARC141F] Well-defined Abbreviation | 0 | 0 | (无) |
| ATarc140f [ARC140F] ABS Permutation (Count ver.) | 1 | 1 | 10 |
| ATarc139f [ARC139F] Many Xor Optimization Problems | 1 | 1 | 10 |
| ATarc139e [ARC139E] Wazir | 1 | 1 | 10 |
| ATarc138f [ARC138F] KD Tree | 1 | 1 | 10 |
| ATarc138e [ARC138E] Decreasing Subsequence | 4 | 3 | 10 |
| ATarc137f [ARC137F] Overlaps | 1 | 1 | 10 |
| ATarc137e [ARC137E] Bakery | 1 | 1 | 10 |
| ATarc136f [ARC136F] Flip Cells | 3 | 3 | 10 |
| ATarc135f [ARC135F] Delete 1, 4, 7, ... | 4 | 3 | 10 |
| ATarc135e [ARC135E] Sequence of Multiples | 4 | 3 | 10 |
| ATarc134f [ARC134F] Flipping Coins | 5 | 3 | 10 |
| ATarc134e [ARC134E] Modulo Nim | 1 | 1 | 10 |
| ATarc133f [ARC133F] Random Transition | 2 | 1 | 10 |
| ATarc133e [ARC133E] Cyclic Medians | 1 | 1 | 10 |
| ATarc132f [ARC132F] Takahashi The Strongest | 1 | 1 | 10 |
| ATarc132e [ARC132E] Paw | 2 | 1 | 10 |
| ATarc131f [ARC131F] ARC Stamp | 2 | 2 | 10 |
| ATarc130f [ARC130F] Replace by Average | 1 | 1 | 10 |
| ATarc130e [ARC130E] Increasing Minimum | 4 | 2 | 10 |
| ATarc129f [ARC129F] Let's Play Tag | 2 | 1 | 10 |
| ATarc129e [ARC129E] Yet Another Minimization | 1 | 1 | 10 |
| ATarc128f [ARC128F] Game against Robot | 1 | 1 | 10 |
| ATarc127f [ARC127F] ±AB | 1 | 1 | 10 |
| ATarc126f [ARC126F] Affine Sort | 2 | 1 | 10 |
| ATarc125f [ARC125F] Tree Degree Subset Sum | 1 | 1 | 10 |
| ATarc124f [ARC124F] Chance Meeting | 2 | 1 | 10 |
| ATarc123f [ARC123F] Insert Addition | 2 | 1 | 10 |
| ATarc122f [ARC122F] Domination | 1 | 1 | 10 |
| ATarc120f2 [ARC120F2] Wine Thief | 1 | 1 | 10 |
| ATarc119f [ARC119F] AtCoder Express 3 | 1 | 1 | 10 |
| ATarc118f [ARC118F] Growth Rate | 1 | 1 | 10 |
| ATarc117f [ARC117F] Gateau | 1 | 1 | 10 |
| ATarc116f [ARC116F] Deque Game | 1 | 1 | 10 |
| ATarc115f [ARC115F] Migration | 2 | 1 | 10 |
| ATarc114f [ARC114F] Permutation Division | 1 | 1 | 10 |
| ATarc113f [ARC113F] Social Distance | 1 | 1 | 10 |
| ATarc112f [ARC112F] Die Siedler | 1 | 1 | 10 |
| ATarc110e [ARC110E] Shorten ABC | 1 | 1 | 10 |
| ATarc109f [ARC109F] 1D Kingdom Builder | 1 | 1 | 10 |
| ATarc107f [ARC107F] Sum of Abs | 3 | 1 | 10 |
| ATarc102d [ARC102F] Revenge of BBuBBBlesort! | 1 | 1 | 10 |
| ATarc098d [ARC098F] Donation | 2 | 1 | 10 |
| ATarc094d [ARC094F] Normalization | 1 | 1 | 10 |
| ATarc093d [ARC093F] Dark Horse | 1 | 1 | 10 |
| ATarc089d [ARC089F] ColoringBalls | 1 | 1 | 10 |
| ATarc087d [ARC087F] Squirrel Migration | 1 | 1 | 10 |
| ATarc086d [ARC086F] Shift and Decrement | 3 | 1 | 10 |
| ATarc084d [ARC084F] XorShift | 1 | 1 | 10 |
| ATarc083d [ARC083F] Collecting Balls | 1 | 1 | 10 |
| ATarc080d [ARC080F] Prime Flip | 1 | 1 | 10 |
| ATarc077d [ARC077F] SS | 1 | 1 | 10 |
| ATarc070d [ARC070F] HonestOrUnkind | 1 | 0 | 10 |
| ATarc066d [ARC066F] Contest with Drinks Hard | 1 | 1 | 10 |
| ATarc063d [ARC063F] すぬけ君の塗り絵 2 | 1 | 1 | 10 |
| ATarc062d [ARC062F] AtCoDeerくんとグラフ色塗り | 4 | 3 | 10 |
| ATarc058d [ARC058F] 文字列大好きいろはちゃん | 3 | 3 | 10 |
| ATagc069e [AGC069E] Pair of Sequences | 1 | 1 | 10 |
| ATagc069d [AGC069D] Tree and Intervals | 1 | 1 | 10 |
| ATagc069c [AGC069C] AB*A Changing | 1 | 1 | 10 |
| ATagc069b [AGC069B] Pair Guessing | 1 | 1 | 10 |
| ATagc068e [AGC068E] Sort and Match | 1 | 1 | 10 |
| ATagc068d [AGC068D] Sum of Hash of Lexmin | 1 | 1 | 10 |
| ATagc068c [AGC068C] Ball Redistribution | 1 | 1 | 10 |
| ATagc068a [AGC068A] Circular Distance | 1 | 1 | 10 |
| ATagc067e [AGC067E] Biconnected Graph | 1 | 1 | 10 |
| ATagc067d [AGC067D] Unique Matching | 1 | 1 | 10 |
| ATagc067c [AGC067C] Divisibility Homomorphism | 1 | 1 | 10 |
| ATagc067b [AGC067B] Modifications | 1 | 1 | 10 |
| ATagc066f [AGC066F] Beautiful String | 2 | 1 | 10 |
| ATagc066e [AGC066E] Sliding Puzzle On Tree | 4 | 3 | 10 |
| ATagc066d [AGC066D] A Independent Set | 1 | 1 | 10 |
| ATagc066c [AGC066C] Delete AAB or BAA | 1 | 1 | 10 |
| ATagc065f [AGC065F] Always Perfect | 3 | 3 | 10 |
| ATagc065e [AGC065E] One Two Three | 1 | 1 | 10 |
| ATagc065d [AGC065D] Not Intersect | 1 | 1 | 10 |
| ATagc064f [AGC064F] No Permutations | 3 | 3 | 10 |
| ATagc064e [AGC064E] Cross Sum Construction(wuspj) | 4 | 0 | 10 |
| ATagc064d [AGC064D] Red and Blue Chips | 1 | 1 | 10 |
| ATagc064c [AGC064C] Erase and Divide Game | 1 | 1 | 10 |
| ATagc063f [AGC063F] Simultaneous Floor | 1 | 1 | 10 |
| ATagc063e [AGC063E] Child to Parent | 1 | 1 | 10 |
| ATagc063d [AGC063D] Many CRT | 1 | 1 | 10 |
| ATagc062f [AGC062F] Preserve Distinct | 1 | 1 | 10 |
| ATagc062e [AGC062E] Overlap Binary Tree | 1 | 1 | 10 |
| ATagc062d [AGC062D] Walk Around Neighborhood | 1 | 1 | 10 |
| ATagc061f [AGC061F] Perfect Strings | 1 | 1 | 10 |
| ATagc061e [AGC061E] Increment or XOR | 1 | 1 | 10 |
| ATagc061d [AGC061D] Almost Multiplication Table | 4 | 1 | 10 |
| ATagc061b [AGC061B] Summation By Construction | 8 | 2 | 10 |
| ATagc060f [AGC060F] Spanning Trees of Interval Graph | 1 | 1 | 10 |
| ATagc060e [AGC060E] Number of Cycles(wuspj) | 27 | 0 | 10 |
| ATagc060d [AGC060D] Same Descent Set | 1 | 1 | 10 |
| ATagc059f [AGC059F] LIDS | 1 | 1 | 10 |
| ATagc059e [AGC059E] Grid 3-coloring | 1 | 1 | 10 |
| ATagc059d [AGC059D] Distinct Elements on Subsegments | 4 | 2 | 10 |
| ATagc058f [AGC058F] Authentic Tree DP | 1 | 1 | 10 |
| ATagc058e [AGC058E] Nearer Permutation | 1 | 1 | 10 |
| ATagc058d [AGC058D] Yet Another ABC String | 1 | 1 | 10 |
| ATagc058c [AGC058C] Planar Tree | 1 | 1 | 10 |
| ATagc057f [AGC057F] Reflection | 1 | 1 | 10 |
| ATagc057e [AGC057E] RowCol/ColRow Sort | 1 | 1 | 10 |
| ATagc057d [AGC057D] Sum Avoidance | 1 | 1 | 10 |
| ATagc057c [AGC057C] Increment or Xor | 1 | 0 | 10 |
| ATagc056f [AGC056F] Degree Sequence in DFS Order | 1 | 1 | 10 |
| ATagc056e [AGC056E] Cheese | 1 | 1 | 10 |
| ATagc056d [AGC056D] Subset Sum Game | 1 | 1 | 10 |
| ATagc056b [AGC056B] Range Argmax | 2 | 1 | 10 |
| ATagc055f [AGC055F] Creative Splitting | 1 | 1 | 10 |
| ATagc055e [AGC055E] Set Merging | 1 | 1 | 10 |
| ATagc055d [AGC055D] ABC Ultimatum | 1 | 1 | 10 |
| ATagc054f [AGC054F] Decrement | 1 | 1 | 10 |
| ATagc054e [AGC054E] ZigZag Break | 1 | 1 | 10 |
| ATagc054d [AGC054D] (ox) | 1 | 1 | 10 |
| ATagc053f [AGC053F] ESPers | 3 | 3 | 10 |
| ATagc053d [AGC053D] Everyone is a winner | 3 | 2 | 10 |
| ATagc052f [AGC052F] Tree Vertices XOR | 1 | 1 | 10 |
| ATagc052e [AGC052E] 3 Letters | 1 | 1 | 10 |
| ATagc052d [AGC052D] Equal LIS | 1 | 1 | 10 |
| ATagc052c [AGC052C] Nondivisible Prefix Sums | 1 | 1 | 10 |
| ATagc051f [AGC051F] rng_58's Last Problem | 0 | 0 | (无) |
| ATagc051e [AGC051E] Middle Point | 2 | 1 | 10 |
| ATagc051c [AGC051C] Flipper | 2 | 1 | 10 |
| ATagc050f [AGC050F] NAND Tree | 3 | 1 | 10 |
| ATagc050e [AGC050E] Three Traffic Lights | 5 | 1 | 10 |
| ATagc049f [AGC049F] Happy Sequence | 2 | 1 | 10 |
| ATagc049e [AGC049E] Increment Decrement | 5 | 1 | 10 |
| ATagc048f [AGC048F] 01 Record | 3 | 1 | 10 |
| ATagc048e [AGC048E] Strange Relation | 2 | 1 | 10 |
| ATagc048d [AGC048D] Pocky Game | 1 | 1 | 10 |
| ATagc047f [AGC047F] Rooks | 2 | 1 | 10 |
| ATagc047e [AGC047E] Product Simulation | 1 | 0 | 10 |
| ATagc047d [AGC047D] Twin Binary Trees | 3 | 1 | 10 |
| ATagc046f [AGC046F] Forbidden Tournament | 3 | 1 | 10 |
| ATagc046e [AGC046E] Permutation Cover | 2 | 1 | 10 |
| ATagc046d [AGC046D] Secret Passage | 3 | 1 | 10 |
| ATagc045f [AGC045F] Division into Multiples | 1 | 1 | 10 |
| ATagc045e [AGC045E] Fragile Balls | 3 | 1 | 10 |
| ATagc045d [AGC045D] Lamps and Buttons | 3 | 1 | 10 |
| ATagc044f [AGC044F] Name-Preserving Clubs | 1 | 1 | 10 |
| ATagc044e [AGC044E] Random Pawn | 1 | 1 | 10 |
| ATagc044d [AGC044D] Guess the Password | 1 | 0 | 10 |
| ATagc043f [AGC043F] Jewelry Box | 2 | 1 | 10 |
| ATagc043e [AGC043E] Topology | 1 | 1 | 10 |
| ATagc041f [AGC041F] Histogram Rooks | 1 | 1 | 10 |
| ATagc041e [AGC041E] Balancing Network | 2 | 0 | 10 |
| ATagc040f [AGC040F] Two Pieces | 1 | 1 | 10 |
| ATagc040e [AGC040E] Prefix Suffix Addition | 2 | 1 | 10 |
| ATagc040d [AGC040D] Balance Beam | 1 | 1 | 10 |
| ATagc039f [AGC039F] Min Product Sum | 2 | 1 | 10 |
| ATagc039e [AGC039E] Pairing Points | 1 | 1 | 10 |
| ATagc038f [AGC038F] Two Permutations | 1 | 1 | 10 |
| ATagc038e [AGC038E] Gachapon | 2 | 1 | 10 |
| ATagc037f [AGC037F] Counting of Subarrays | 1 | 1 | 10 |
| ATagc036f [AGC036F] Square Constraints | 2 | 1 | 10 |
| ATagc036e [AGC036E] ABC String | 1 | 1 | 10 |
| ATagc036d [AGC036D] Negative Cycle | 2 | 1 | 10 |
| ATagc035f [AGC035F] Two Histograms | 1 | 1 | 10 |
| ATagc035e [AGC035E] Develop | 1 | 1 | 10 |
| ATagc034f [AGC034F] RNG and XOR | 1 | 1 | 10 |
| ATagc033f [AGC033F] Adding Edges | 1 | 1 | 10 |
| ATagc033e [AGC033E] Go around a Circle | 2 | 1 | 10 |
| ATagc032f [AGC032F] One Third | 1 | 1 | 10 |
| ATagc031f [AGC031F] Walk on Graph | 2 | 1 | 10 |
| ATagc031e [AGC031E] Snuke the Phantom Thief | 3 | 1 | 10 |
| ATagc030e [AGC030E] Less than 3 | 1 | 1 | 10 |
| ATagc029f [AGC029F] Construction of a tree | 4 | 3 | 10 |
| ATagc028f2 [AGC028F2] Reachable Cells | 1 | 1 | 10 |
| ATagc028f [AGC028F] Reachable Cells | 1 | 1 | 10 |
| ATagc028e [AGC028E] High Elements | 1 | 1 | 10 |
| ATagc028d [AGC028D] Chords | 1 | 1 | 10 |
| ATagc027f [AGC027F] Grafting | 1 | 1 | 10 |
| ATagc027e [AGC027E] ABBreviate | 1 | 1 | 10 |
| ATagc026f [AGC026F] Manju Game | 1 | 1 | 10 |
| ATagc025f [AGC025F] Addition and Andition | 1 | 1 | 10 |
| ATagc025e [AGC025E] Walking on a Tree | 1 | 0 | 10 |
| ATagc024f [AGC024F] Simple Subsequence Problem | 3 | 1 | 10 |
| ATagc023e [AGC023E] Inversions | 1 | 1 | 10 |
| ATagc023d [AGC023D] Go Home | 1 | 1 | 10 |
| ATagc022f [AGC022F] Checkers | 1 | 1 | 10 |
| ATagc022d [AGC022D] Shopping | 1 | 1 | 10 |
| ATagc021e [AGC021E] Ball Eat Chameleons | 1 | 1 | 10 |
| ATagc020f [AGC020F] Arcs on a Circle | 11 | 5 | 9 |
| ATagc019f [AGC019F] Yes or No | 1 | 1 | 10 |
| ATagc019e [AGC019E] Shuffle and Swap | 1 | 1 | 10 |
| ATagc018f [AGC018F] Two Trees | 1 | 1 | 10 |
| ATagc018e [AGC018E] Sightseeing Plan | 1 | 1 | 10 |
| ATagc017f [AGC017F] Zigzag | 1 | 1 | 10 |
| ATagc016f [AGC016F] Games on DAG | 3 | 1 | 10 |
| ATagc015f [AGC015F] Kenus the Ancient Greek | 2 | 1 | 10 |
| ATagc014f [AGC014F] Strange Sorting | 1 | 1 | 10 |
| ATagc013f [AGC013F] Two Faced Cards | 2 | 1 | 10 |
| ATagc012f [AGC012F] Prefix Median | 3 | 1 | 10 |
| ATagc012e [AGC012E] Camel and Oases | 6 | 1 | 10 |
| ATagc011f [AGC011F] Train Service Planning | 1 | 1 | 10 |
| ATagc010e [AGC010E] Rearranging | 3 | 1 | 10 |
| ATagc009e [AGC009E] Eternal Average | 1 | 1 | 10 |
| ATagc009d [AGC009D] Uninity | 1 | 1 | 10 |
| ATagc008f [AGC008F] Black Radius | 2 | 1 | 10 |
| ATagc008e [AGC008E] Next or Nextnext | 2 | 1 | 10 |
| ATagc007e [AGC007E] Shik and Travel | 2 | 1 | 10 |
| ATagc006e [AGC006E] Rotate 3x3 | 1 | 1 | 10 |
| ATagc005e [AGC005E] Sugigma: The Showdown | 1 | 1 | 10 |
| ATagc004f [AGC004F] Namori | 1 | 1 | 10 |
| ATagc001f [AGC001F] Wide Swap | 22 | 3 | 9 |
| ATabc429g [ABC429G] Sum of Pow of Mod of Linear | 18 | 2 | 9 |
| ATabc402g [ABC402G] Sum of Prod of Mod of Linear | 3 | 2 | 10 |
| ATabc372g [ABC372G] Ax + By < C | 17 | 6 | 8 |
| ATabc370g [ABC370G] Divisible by 3 | 5 | 3 | 10 |
| ATabc367g [ABC367G] Sum of (XOR^K or 0) | 7 | 3 | 10 |
| ATabc363g [ABC363G] Dynamic Scheduling | 3 | 3 | 10 |
| ATabc357g [ABC357G] Stair-like Grid | 7 | 3 | 10 |
| ATabc355g [ABC355G] Baseball | 9 | 2 | 10 |
| ATabc345g [ABC345G] Sugoroku 5 | 7 | 3 | 10 |
| ATabc331g [ABC331G] Collect Them All | 11 | 3 | 9 |
| ATabc330g [ABC330G] Inversion Squared | 3 | 1 | 10 |
| ATabc323g [ABC323G] Inversion of Tree | 2 | 1 | 10 |
| ATabc317h [ABC317Ex] Walk | 27 | 9 | 7 |
| ATabc311h [ABC311Ex] Many Illumination Plans | 3 | 1 | 10 |
| ATabc310h [ABC310Ex] Negative Cost | 7 | 3 | 10 |
| ATabc309h [ABC309Ex] Simple Path Counting Problem | 2 | 1 | 10 |
| ATabc306h [ABC306Ex] Balance Scale | 1 | 1 | 10 |
| ATabc305h [ABC305Ex] Shojin | 2 | 1 | 10 |
| ATabc304g [ABC304G] Max of Medians | 6 | 3 | 10 |
| ATabc301g [ABC301G] Worst Picture | 1 | 1 | 10 |
| ATabc300h [ABC300Ex] Fibonacci: Revisited | 3 | 1 | 10 |
| ATabc299h [ABC299Ex] Dice Sum Infinity | 1 | 1 | 10 |
| ATabc297h [ABC297Ex] Diff Adjacent | 1 | 1 | 10 |
| ATabc294h [ABC294Ex] K-Coloring | 1 | 1 | 10 |
| ATabc290h [ABC290Ex] Bow Meow Optimization | 1 | 1 | 10 |
| ATabc289h [ABC289Ex] Trio | 1 | 1 | 10 |
| ATabc288h [ABC288Ex] A Nameless Counting Problem | 1 | 1 | 10 |
| ATabc285h [ABC285Ex] Avoid Square Number | 4 | 2 | 10 |
| ATabc284h [ABC284Ex] Count Unlabeled Graphs | 1 | 1 | 10 |
| ATabc283h [ABC283Ex] Popcount Sum | 1 | 1 | 10 |
| ATabc281h [ABC281Ex] Alchemy | 1 | 1 | 10 |
| ATabc280h [ABC280Ex] Substring Sort | 6 | 0 | 10 |
| ATabc279h [ABC279Ex] Sum of Prod of Min | 3 | 2 | 10 |
| ATabc278h [ABC278Ex] make 1 | 2 | 2 | 10 |
| ATabc276h [ABC276Ex] Construct a Matrix | 2 | 2 | 10 |
| ATabc275h [ABC275Ex] Monster | 4 | 2 | 10 |
| ATabc274h [ABC274Ex] XOR Sum of Arrays | 11 | 3 | 9 |
| ATabc273h [ABC273Ex] Inv(0,1)ving Insert(1,0)n | 4 | 3 | 10 |
| ATabc272h [ABC272Ex] Flipping Coins 2 | 3 | 3 | 10 |
| ATabc271h [ABC271Ex] General General | 6 | 2 | 10 |
| ATabc270h [ABC270Ex] add 1 | 1 | 1 | 10 |
| ATabc269h [ABC269Ex] Antichain | 4 | 2 | 10 |
| ATabc265h [ABC265Ex] No-capture Lance Game | 1 | 1 | 10 |
| ATabc263h [ABC263Ex] Intersection 2 | 1 | 1 | 10 |
| ATabc262g [ABC262G] LIS with Stack | 1 | 1 | 10 |
| ATabc260h [ABC260Ex] Colorfulness | 3 | 3 | 10 |
| ATabc257h [ABC257Ex] Dice Sum 2 | 3 | 3 | 10 |
| ATabc252h [ABC252Ex] K-th beautiful Necklace | 5 | 2 | 10 |
| ATabc251h [ABC251Ex] Fill Triangle | 4 | 2 | 10 |
| ATabc249h [ABC249Ex] Dye Color | 1 | 1 | 10 |
| ATabc243h [ABC243Ex] Builder Takahashi (Enhanced version) | 1 | 1 | 10 |
| ATabc238h [ABC238Ex] Removing People | 1 | 1 | 10 |
| ATabc235h [ABC235Ex] Painting Weighted Graph | 2 | 1 | 10 |
| ATabc230h [ABC230H] Bullion | 1 | 1 | 10 |
| ATabc229h [ABC229H] Advance or Eat | 1 | 1 | 10 |
| ATabc227h [ABC227H] Eat Them All | 5 | 1 | 10 |
| ATabc226h [ABC226H] Random Kth Max | 1 | 1 | 10 |
| ATabc225h [ABC225H] Social Distance 2 | 1 | 1 | 10 |
| ATabc222h [ABC222H] Beautiful Binary Tree | 1 | 1 | 10 |
| ATabc220h [ABC220H] Security Camera | 1 | 1 | 10 |
| ATabc216h [ABC216H] Random Robots | 1 | 1 | 10 |
| ATabc215h [ABC215H] Cabbage Master | 1 | 1 | 10 |
| ATabc202f [ABC202F] Integer Convex Hull | 8 | 1 | 10 |