AT_agc(省选)
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AtCoder AGC Contest Problems (AGC001-AGC069)
- ATagc069a [AGC069A] Schedule Optimization
- ATagc069b [AGC069B] Pair Guessing
- ATagc069c [AGC069C] AB*A Changing
- ATagc069d [AGC069D] Tree and Intervals
- ATagc069e [AGC069E] Pair of Sequences
- ATagc068a [AGC068A] Circular Distance
- ATagc068b [AGC068B] 01 Graph Construction(wu spj)
- ATagc068c [AGC068C] Ball Redistribution
- ATagc068d [AGC068D] Sum of Hash of Lexmin
- ATagc068e [AGC068E] Sort and Match
- ATagc067a [AGC067A] Big Clique Everywhere
- ATagc067b [AGC067B] Modifications
- ATagc067c [AGC067C] Divisibility Homomorphism
- ATagc067d [AGC067D] Unique Matching
- ATagc067e [AGC067E] Biconnected Graph
- ATagc066a [AGC066A] Adjacent Difference
- ATagc066b [AGC066B] Decreasing Digit Sums
- ATagc066c [AGC066C] Delete AAB or BAA
- ATagc066d [AGC066D] A Independent Set
- ATagc066e [AGC066E] Sliding Puzzle On Tree
- ATagc066f [AGC066F] Beautiful String
- ATagc065a [AGC065A] Shuffle and mod K
- ATagc065b [AGC065B] Erase and Insert
- ATagc065c [AGC065C] Avoid Half Sum
- ATagc065d [AGC065D] Not Intersect
- ATagc065e [AGC065E] One Two Three
- ATagc065f [AGC065F] Always Perfect
- ATagc064a [AGC064A] i i
- ATagc064b [AGC064B] Red and Blue Spanning Tree
- ATagc064c [AGC064C] Erase and Divide Game
- ATagc064d [AGC064D] Red and Blue Chips
- ATagc064e [AGC064E] Cross Sum Construction(wuspj)
- ATagc064f [AGC064F] No Permutations
- ATagc063a [AGC063A] Mex Game
- ATagc063b [AGC063B] Insert 1, 2, 3, ...
- ATagc063c [AGC063C] Add Mod Operations(wuspj)
- ATagc063d [AGC063D] Many CRT
- ATagc063e [AGC063E] Child to Parent
- ATagc063f [AGC063F] Simultaneous Floor
- ATagc062a [AGC062A] Right Side Character
- ATagc062b [AGC062B] Split and Insert
- ATagc062c [AGC062C] Mex of Subset Sum
- ATagc062d [AGC062D] Walk Around Neighborhood
- ATagc062e [AGC062E] Overlap Binary Tree
- ATagc062f [AGC062F] Preserve Distinct
- ATagc061a [AGC061A] Long Shuffle
- ATagc061b [AGC061B] Summation By Construction(wuspj)
- ATagc061c [AGC061C] First Come First Serve
- ATagc061d [AGC061D] Almost Multiplication Table(wuspj)
- ATagc061e [AGC061E] Increment or XOR
- ATagc061f [AGC061F] Perfect Strings
- ATagc060a [AGC060A] No Majority
- ATagc060b [AGC060B] Unique XOR Path
- ATagc060c [AGC060C] Large Heap
- ATagc060d [AGC060D] Same Descent Set
- ATagc060e [AGC060E] Number of Cycles(wuspj)
- ATagc060f [AGC060F] Spanning Trees of Interval Graph
- ATagc059a [AGC059A] My Last ABC Problem
- ATagc059b [AGC059B] Arrange Your Balls(wuspj)
- ATagc059c [AGC059C] Guessing Permutation for as Long
- ATagc059d [AGC059D] Distinct Elements on Subsegments(wuspj)
- ATagc059e [AGC059E] Grid 3-coloring
- ATagc059f [AGC059F] LIDS
- ATagc058a [AGC058A] Make it Zigzag
- ATagc058b [AGC058B] Adjacent Chmax
- ATagc058c [AGC058C] Planar Tree
- ATagc058d [AGC058D] Yet Another ABC String
- ATagc058e [AGC058E] Nearer Permutation
- ATagc058f [AGC058F] Authentic Tree DP
- ATagc057a [AGC057A] Antichain of Integer Strings
- ATagc057b [AGC057B] 2A x(spj)
- ATagc057c [AGC057C] Increment or Xor(wuspj)
- ATagc057d [AGC057D] Sum Avoidance
- ATagc057e [AGC057E] RowCol/ColRow Sort
- ATagc057f [AGC057F] Reflection
- ATagc056a [AGC056A] Three Cells per Row and Column(wuspj)
- ATagc056b [AGC056B] Range Argmax
- ATagc056c [AGC056C] 01 Balanced
- ATagc056d [AGC056D] Subset Sum Game
- ATagc056e [AGC056E] Cheese
- ATagc056f [AGC056F] Degree Sequence in DFS Order
- ATagc055a [AGC055A] ABC Identity(wuspj)
- ATagc055b [AGC055B] ABC Supremacy
- ATagc055c [AGC055C] Weird LIS
- ATagc055d [AGC055D] ABC Ultimatum
- ATagc055e [AGC055E] Set Merging
- ATagc055f [AGC055F] Creative Splitting
- ATagc054a [AGC054A] Remove Substrings
- ATagc054b [AGC054B] Greedy Division
- ATagc054c [AGC054C] Roughly Sorted
- ATagc054d [AGC054D] (ox)
- ATagc054e [AGC054E] ZigZag Break
- ATagc054f [AGC054F] Decrement
- ATagc053a [AGC053A] >< again
- ATagc053b [AGC053B] Taking the middle
- ATagc053c [AGC053C] Random Card Game
- ATagc053d [AGC053D] Everyone is a winner
- ATagc053e [AGC053E] More Peaks More Fun
- ATagc053f [AGC053F] ESPers
- ATagc052a [AGC052A] Long Common Subsequence(wuspj)
- ATagc052b [AGC052B] Tree Edges XOR
- ATagc052c [AGC052C] Nondivisible Prefix Sums
- ATagc052d [AGC052D] Equal LIS
- ATagc052e [AGC052E] 3 Letters
- ATagc052f [AGC052F] Tree Vertices XOR
- ATagc051a [AGC051A] Dodecagon
- ATagc051b [AGC051B] Bowling
- ATagc051c [AGC051C] Flipper
- ATagc051d [AGC051D] C4
- ATagc051e [AGC051E] Middle Point
- ATagc050a [AGC050A] AtCoder Jumper(spj)
- ATagc050b [AGC050B] Three Coins
- ATagc050c [AGC050C] Block Game
- ATagc050d [AGC050D] Shopping
- ATagc050e [AGC050E] Three Traffic Lights
- ATagc050f [AGC050F] NAND Tree
- ATagc049a [AGC049A] Erasing Vertices
- ATagc049b [AGC049B] Flip Digits
- ATagc049c [AGC049C] Robots
- ATagc049d [AGC049D] Convex Sequence
- ATagc049e [AGC049E] Increment Decrement
- ATagc049f [AGC049F] Happy Sequence
- ATagc048a [AGC048A] atcoder < S
- ATagc048b [AGC048B] Bracket Score
- ATagc048c [AGC048C] Penguin Skating
- ATagc048d [AGC048D] Pocky Game
- ATagc048e [AGC048E] Strange Relation
- ATagc048f [AGC048F] 01 Record
- ATagc047a [AGC047A] Integer Product
- ATagc047b [AGC047B] First Second
- ATagc047c [AGC047C] Product Modulo
- ATagc047d [AGC047D] Twin Binary Trees
- ATagc047e [AGC047E] Product Simulation
- ATagc047f [AGC047F] Rooks
- ATagc046a [AGC046A] Takahashikun, The Strider
- ATagc046b [AGC046B] Extension
- ATagc046c [AGC046C] Shift
- ATagc046d [AGC046D] Secret Passage
- ATagc046e [AGC046E] Permutation Cover
- ATagc046f [AGC046F] Forbidden Tournament
- ATagc045a [AGC045A] Xor Battle
- ATagc045b [AGC045B] 01 Unbalanced
- ATagc045c [AGC045C] Range Set
- ATagc045d [AGC045D] Lamps and Buttons
- ATagc045e [AGC045E] Fragile Balls
- ATagc045f [AGC045F] Division into Multiples
- ATagc044a [AGC044A] Pay to Win
- ATagc044b [AGC044B] Joker
- ATagc044c [AGC044C] Strange Dance
- ATagc044d [AGC044D] Guess the Password
- ATagc044e [AGC044E] Random Pawn
- ATagc044f [AGC044F] Name-Preserving Clubs
- ATagc043a [AGC043A] Range Flip Find Route
- ATagc043b [AGC043B] 123 Triangle
- ATagc043c [AGC043C] Giant Graph
- ATagc043d [AGC043D] Merge Triplets
- ATagc043e [AGC043E] Topology
- ATagc043f [AGC043F] Jewelry Box
- ATagc041a [AGC041A] Table Tennis Training
- ATagc041b [AGC041B] Voting Judges
- ATagc041c [AGC041C] Domino Quality(wuspj)
- ATagc041d [AGC041D] Problem Scores
- ATagc041e [AGC041E] Balancing Network(wuspj)
- ATagc041f [AGC041F] Histogram Rooks
- ATagc040a [AGC040A] ><
- ATagc040b [AGC040B] Two Contests
- ATagc040c [AGC040C] Neither AB nor BA
- ATagc040d [AGC040D] Balance Beam
- ATagc040e [AGC040E] Prefix Suffix Addition
- ATagc040f [AGC040F] Two Pieces
- ATagc039a [AGC039A] Connection and Disconnection
- ATagc039b [AGC039B] Graph Partition
- ATagc039c [AGC039C] Division by Two with Something
- ATagc039d [AGC039D] Incenters
- ATagc039e [AGC039E] Pairing Points
- ATagc039f [AGC039F] Min Product Sum
- ATagc038a [AGC038A] 01 Matrix
- ATagc038b [AGC038B] Sorting a Segment
- ATagc038c [AGC038C] LCMs
- ATagc038d [AGC038D] Unique Path
- ATagc038e [AGC038E] Gachapon
- ATagc038f [AGC038F] Two Permutations
- ATagc037a [AGC037A] Dividing a String
- ATagc037b [AGC037B] RGB Balls
- ATagc037c [AGC037C] Numbers on a Circle
- ATagc037d [AGC037D] Sorting a Grid
- ATagc037e [AGC037E] Reversing and Concatenating
- ATagc037f [AGC037F] Counting of Subarrays
- ATagc036a [AGC036A] Triangle
- ATagc036b [AGC036B] Do Not Duplicate
- ATagc036c [AGC036C] GP 2
- ATagc036d [AGC036D] Negative Cycle
- ATagc036e [AGC036E] ABC String
- ATagc036f [AGC036F] Square Constraints
- ATagc035a [AGC035A] XOR Circle
- ATagc035b [AGC035B] Even Degrees
- ATagc035c [AGC035C] Skolem XOR Tree
- ATagc035d [AGC035D] Add and Remove
- ATagc035e [AGC035E] Develop
- ATagc035f [AGC035F] Two Histograms
- ATagc034a [AGC034A] Kenken Race
- ATagc034b [AGC034B] ABC
- ATagc034c [AGC034C] Tests
- ATagc034d [AGC034D] Manhattan Max Matching
- ATagc034e [AGC034E] Complete Compress
- ATagc034f [AGC034F] RNG and XOR
- ATagc033a [AGC033A] Darker and Darker
- ATagc033b [AGC033B] LRUD Game
- ATagc033c [AGC033C] Removing Coins
- ATagc033d [AGC033D] Complexity
- ATagc033e [AGC033E] Go around a Circle
- ATagc033f [AGC033F] Adding Edges
- ATagc032a [AGC032A] Limited Insertion
- ATagc032b [AGC032B] Balanced Neighbors
- ATagc032c [AGC032C] Three Circuits
- ATagc032d [AGC032D] Rotation Sort
- ATagc032e [AGC032E] Modulo Pairing
- ATagc032f [AGC032F] One Third
- ATagc031a [AGC031A] Colorful Subsequence
- ATagc031b [AGC031B] Reversi
- ATagc031c [AGC031C] Differ by 1 Bit
- ATagc031d [AGC031D] A Sequence of Permutations
- ATagc031e [AGC031E] Snuke the Phantom Thief
- ATagc031f [AGC031F] Walk on Graph
- ATagc030a [AGC030A] Poisonous Cookies
- ATagc030b [AGC030B] Tree Burning
- ATagc030c [AGC030C] Coloring Torus
- ATagc030d [AGC030D] Inversion Sum
- ATagc030e [AGC030E] Less than 3
- ATagc030f [AGC030F] Permutation and Minimum
- ATagc029a [AGC029A] Irreversible operation
- ATagc029b [AGC029B] Powers of two
- ATagc029c [AGC029C] Lexicographic constraints
- ATagc029d [AGC029D] Grid game
- ATagc029e [AGC029E] Wandering TKHS
- ATagc029f [AGC029F] Construction of a tree
- ATagc028a [AGC028A] Two Abbreviations
- ATagc028b [AGC028B] Removing Blocks
- ATagc028c [AGC028C] Min Cost Cycle
- ATagc028d [AGC028D] Chords
- ATagc028e [AGC028E] High Elements
- ATagc028f [AGC028F] Reachable Cells
- ATagc027a [AGC027A] Candy Distribution Again
- ATagc027b [AGC027B] Garbage Collector
- ATagc027c [AGC027C] ABland Yard
- ATagc027d [AGC027D] Modulo Matrix(spj)
- ATagc027e [AGC027E] ABBreviate
- ATagc027f [AGC027F] Grafting
- ATagc026a [AGC026A] Colorful Slimes 2
- ATagc026b [AGC026B] rng_10s
- ATagc026c [AGC026C] String Coloring
- ATagc026d [AGC026D] Histogram Coloring
- ATagc026e [AGC026E] Synchronized Subsequence
- ATagc026f [AGC026F] Manju Game
- ATagc025a [AGC025A] Digits Sum
- ATagc025b [AGC025B] RGB Coloring
- ATagc025c [AGC025C] Interval Game
- ATagc025d [AGC025D] Choosing Points
- ATagc025e [AGC025E] Walking on a Tree(wuspj)
- ATagc025f [AGC025F] Addition and Andition
- ATagc024a [AGC024A] Fairness
- ATagc024b [AGC024B] Backfront
- ATagc024c [AGC024C] Sequence Growing Easy
- ATagc024d [AGC024D] Isomorphism Freak
- ATagc024e [AGC024E] Sequence Growing Hard
- ATagc024f [AGC024F] Simple Subsequence Problem
- ATagc023a [AGC023A] Zero-Sum Ranges
- ATagc023b [AGC023B] Find Symmetries
- ATagc023c [AGC023C] Painting Machines
- ATagc023d [AGC023D] Go Home
- ATagc023e [AGC023E] Inversions
- ATagc023f [AGC023F] 01 on Tree
- ATagc022a [AGC022A] Diverse Word
- ATagc022b [AGC022B] GCD Sequence
- ATagc022c [AGC022C] Remainder Game
- ATagc022d [AGC022D] Shopping
- ATagc022e [AGC022E] Median Replace
- ATagc022f [AGC022F] Checkers
- ATagc021a [AGC021A] Digit Sum 2
- ATagc021b [AGC021B] Holes
- ATagc021c [AGC021C] Tiling
- ATagc021d [AGC021D] Reversed LCS
- ATagc021e [AGC021E] Ball Eat Chameleons
- ATagc021f [AGC021F] Trinity
- ATagc020a [AGC020A] Move and Win
- ATagc020b [AGC020B] Ice Rink Game
- ATagc020c [AGC020C] Median Sum
- ATagc020d [AGC020D] Min Max Repetition
- ATagc020e [AGC020E] Encoding Subsets
- ATagc020f [AGC020F] Arcs on a Circle
- ATagc019a [AGC019A] Ice Tea Store
- ATagc019b [AGC019B] Reverse and Compare
- ATagc019c [AGC019C] Fountain Walk
- ATagc019d [AGC019D] Shift and Flip
- ATagc019e [AGC019E] Shuffle and Swap
- ATagc019f [AGC019F] Yes or No
- ATagc018a [AGC018A] Getting Difference
- ATagc018b [AGC018B] Sports Festival
- ATagc018c [AGC018C] Coins
- ATagc018d [AGC018D] Tree and Hamilton Path
- ATagc018e [AGC018E] Sightseeing Plan
- ATagc018f [AGC018F] Two Trees(spj)
- ATagc017a [AGC017A] Biscuits
- ATagc017b [AGC017B] Moderate Differences
- ATagc017c [AGC017C] Snuke and Spells
- ATagc017d [AGC017D] Game on Tree
- ATagc017e [AGC017E] Jigsaw
- ATagc017f [AGC017F] Zigzag
- ATagc016a [AGC016A] Shrinking
- ATagc016b [AGC016B] Colorful Hats
- ATagc016c [AGC016C] +/- Rectangle(spj)
- ATagc016d [AGC016D] XOR Replace
- ATagc016e [AGC016E] Poor Turkeys
- ATagc016f [AGC016F] Games on DAG
- ATagc015a [AGC015A] A ... B Problem
- ATagc015b [AGC015B] Evilator
- ATagc015c [AGC015C] Nuske vs Phantom Thnook
- ATagc015d [AGC015D] A or...or B Problem
- ATagc015e [AGC015E] Mr.Aoki Incubator
- ATagc015f [AGC015F] Kenus the Ancient Greek
- ATagc014a [AGC014A] Cookie Exchanges
- ATagc014b [AGC014B] Unplanned Queries
- ATagc014c [AGC014C] Closed Rooms
- ATagc014d [AGC014D] Black and White Tree
- ATagc014e [AGC014E] Blue and Red Tree
- ATagc014f [AGC014F] Strange Sorting
- ATagc013a [AGC013A] Sorted Arrays
- ATagc013b [AGC013B] Hamiltonish Path(spj)
- ATagc013c [AGC013C] Ants on a Circle
- ATagc013d [AGC013D] Piling Up
- ATagc013e [AGC013E] Placing Squares
- ATagc013f [AGC013F] Two Faced Cards
- ATagc012a [AGC012A] AtCoder Group Contest
- ATagc012b [AGC012B] Splatter Painting
- ATagc012c [AGC012C] Tautonym Puzzle(wuspj)
- ATagc012d [AGC012D] Colorful Balls
- ATagc012e [AGC012E] Camel and Oases
- ATagc012f [AGC012F] Prefix Median
- ATagc011a [AGC011A] Airport Bus
- ATagc011b [AGC011B] Colorful Creatures
- ATagc011c [AGC011C] Squared Graph
- ATagc011d [AGC011D] Half Reflector
- ATagc011e [AGC011E] Increasing Numbers
- ATagc011f [AGC011F] Train Service Planning
- ATagc010a [AGC010A] Addition
- ATagc010b [AGC010B] Boxes
- ATagc010c [AGC010C] Cleaning
- ATagc010d [AGC010D] Decrementing
- ATagc010e [AGC010E] Rearranging
- ATagc010f [AGC010F] Tree Game
- ATagc009a [AGC009A] Multiple Array
- ATagc009b [AGC009B] Tournament
- ATagc009c [AGC009C] Division into Two
- ATagc009d [AGC009D] Uninity
- ATagc009e [AGC009E] Eternal Average
- ATagc008a [AGC008A] Simple Calculator
- ATagc008b [AGC008B] Contiguous Repainting
- ATagc008c [AGC008C] Tetromino Tiling
- ATagc008d [AGC008D] K-th K
- ATagc008e [AGC008E] Next or Nextnext
- ATagc008f [AGC008F] Black Radius
- ATagc007a [AGC007A] Shik and Stone
- ATagc007b [AGC007B] Construct Sequences(spj)
- ATagc007c [AGC007C] Pushing Balls
- ATagc007d [AGC007D] Shik and Game
- ATagc007e [AGC007E] Shik and Travel
- ATagc007f [AGC007F] Shik and Copying String
- ATagc006a [AGC006A] Prefix and Suffix
- ATagc006b [AGC006B] Median Pyramid Easy(spj)
- ATagc006c [AGC006C] Rabbit Exercise
- ATagc006d [AGC006D] Median Pyramid Hard
- ATagc006e [AGC006E] Rotate 3x3
- ATagc006f [AGC006F] Blackout
- ATagc005a [AGC005A] STring
- ATagc005b [AGC005B] Minimum Sum
- ATagc005c [AGC005C] Tree Restoring
- ATagc005d [AGC005D] ~K Perm Counting
- ATagc005e [AGC005E] Sugigma: The Showdown
- ATagc005f [AGC005F] Many Easy Problems
- ATagc004a [AGC004A] Divide a Cuboid
- ATagc004b [AGC004B] Colorful Slimes
- ATagc004c [AGC004C] AND Grid(spj)
- ATagc004d [AGC004D] Teleporter
- ATagc004e [AGC004E] Salvage Robots
- ATagc004f [AGC004F] Namori
- ATagc003a [AGC003A] Wanna go back home
- ATagc003b [AGC003B] Simplified mahjong
- ATagc003c [AGC003C] BBuBBBlesort!
- ATagc003d [AGC003D] Anticube
- ATagc003e [AGC003E] Sequential operations on Sequence
- ATagc003f [AGC003F] Fraction of Fractal
- ATagc002a [AGC002A] Range Product
- ATagc002b [AGC002B] Box and Ball
- ATagc002c [AGC002C] Knot Puzzle(wuspj)
- ATagc002d [AGC002D] Stamp Rally
- ATagc002e [AGC002E] Candy Piles
- ATagc002f [AGC002F] Leftmost Ball
章节 1. AT_agc(省选001-068)402题
开放
| 题目 | 尝试 | AC | 难度 |
|---|---|---|---|
| ATagc069a [AGC069A] Schedule Optimization | 1 | 1 | 10 |
| ATagc069b [AGC069B] Pair Guessing | 1 | 1 | 10 |
| ATagc069c [AGC069C] AB*A Changing | 1 | 1 | 10 |
| ATagc069d [AGC069D] Tree and Intervals | 1 | 1 | 10 |
| ATagc069e [AGC069E] Pair of Sequences | 1 | 1 | 10 |
| ATagc068a [AGC068A] Circular Distance | 1 | 1 | 10 |
| ATagc068b [AGC068B] 01 Graph Construction | 5 | 1 | 10 |
| ATagc068c [AGC068C] Ball Redistribution | 1 | 1 | 10 |
| ATagc068d [AGC068D] Sum of Hash of Lexmin | 1 | 1 | 10 |
| ATagc068e [AGC068E] Sort and Match | 1 | 1 | 10 |
| ATagc067a [AGC067A] Big Clique Everywhere | 1 | 1 | 10 |
| ATagc067b [AGC067B] Modifications | 1 | 1 | 10 |
| ATagc067c [AGC067C] Divisibility Homomorphism | 1 | 1 | 10 |
| ATagc067d [AGC067D] Unique Matching | 1 | 1 | 10 |
| ATagc067e [AGC067E] Biconnected Graph | 1 | 1 | 10 |
| ATagc066a [AGC066A] Adjacent Difference | 2 | 1 | 10 |
| ATagc066b [AGC066B] Decreasing Digit Sums | 6 | 3 | 10 |
| ATagc066c [AGC066C] Delete AAB or BAA | 1 | 1 | 10 |
| ATagc066d [AGC066D] A Independent Set | 1 | 1 | 10 |
| ATagc066e [AGC066E] Sliding Puzzle On Tree | 4 | 3 | 10 |
| ATagc066f [AGC066F] Beautiful String | 2 | 1 | 10 |
| ATagc065a [AGC065A] Shuffle and mod K | 1 | 1 | 10 |
| ATagc065b [AGC065B] Erase and Insert | 8 | 2 | 10 |
| ATagc065c [AGC065C] Avoid Half Sum | 1 | 1 | 10 |
| ATagc065d [AGC065D] Not Intersect | 1 | 1 | 10 |
| ATagc065e [AGC065E] One Two Three | 1 | 1 | 10 |
| ATagc065f [AGC065F] Always Perfect | 3 | 3 | 10 |
| ATagc064a [AGC064A] i i's | 29 | 6 | 8 |
| ATagc064b [AGC064B] Red and Blue Spanning Tree | 17 | 1 | 10 |
| ATagc064c [AGC064C] Erase and Divide Game | 1 | 1 | 10 |
| ATagc064d [AGC064D] Red and Blue Chips | 1 | 1 | 10 |
| ATagc064e [AGC064E] Cross Sum Construction(wuspj) | 4 | 0 | 10 |
| ATagc064f [AGC064F] No Permutations | 3 | 3 | 10 |
| ATagc063a [AGC063A] Mex Game | 10 | 4 | 9 |
| ATagc063b [AGC063B] Insert 1, 2, 3, ... | 5 | 4 | 10 |
| ATagc063c [AGC063C] Add Mod Operations | 3 | 1 | 10 |
| ATagc063d [AGC063D] Many CRT | 1 | 1 | 10 |
| ATagc063e [AGC063E] Child to Parent | 1 | 1 | 10 |
| ATagc063f [AGC063F] Simultaneous Floor | 1 | 1 | 10 |
| ATagc062a [AGC062A] Right Side Character | 26 | 10 | 6 |
| ATagc062b [AGC062B] Split and Insert | 1 | 1 | 10 |
| ATagc062c [AGC062C] Mex of Subset Sum | 4 | 1 | 10 |
| ATagc062d [AGC062D] Walk Around Neighborhood | 1 | 1 | 10 |
| ATagc062e [AGC062E] Overlap Binary Tree | 1 | 1 | 10 |
| ATagc062f [AGC062F] Preserve Distinct | 1 | 1 | 10 |
| ATagc061a [AGC061A] Long Shuffle | 1 | 1 | 10 |
| ATagc061b [AGC061B] Summation By Construction | 8 | 2 | 10 |
| ATagc061c [AGC061C] First Come First Serve | 1 | 1 | 10 |
| ATagc061d [AGC061D] Almost Multiplication Table | 4 | 1 | 10 |
| ATagc061e [AGC061E] Increment or XOR | 1 | 1 | 10 |
| ATagc061f [AGC061F] Perfect Strings | 1 | 1 | 10 |
| ATagc060a [AGC060A] No Majority | 2 | 2 | 10 |
| ATagc060b [AGC060B] Unique XOR Path | 1 | 1 | 10 |
| ATagc060c [AGC060C] Large Heap | 1 | 1 | 10 |
| ATagc060d [AGC060D] Same Descent Set | 1 | 1 | 10 |
| ATagc060e [AGC060E] Number of Cycles(wuspj) | 27 | 0 | 10 |
| ATagc060f [AGC060F] Spanning Trees of Interval Graph | 1 | 1 | 10 |
| ATagc059a [AGC059A] My Last ABC Problem | 1 | 1 | 10 |
| ATagc059b [AGC059B] Arrange Your Balls | 17 | 2 | 9 |
| ATagc059c [AGC059C] Guessing Permutation for as Long as Possible | 1 | 1 | 10 |
| ATagc059d [AGC059D] Distinct Elements on Subsegments | 4 | 2 | 10 |
| ATagc059e [AGC059E] Grid 3-coloring | 1 | 1 | 10 |
| ATagc059f [AGC059F] LIDS | 1 | 1 | 10 |
| ATagc058a [AGC058A] Make it Zigzag | 17 | 4 | 9 |
| ATagc058b [AGC058B] Adjacent Chmax | 5 | 2 | 10 |
| ATagc058c [AGC058C] Planar Tree | 1 | 1 | 10 |
| ATagc058d [AGC058D] Yet Another ABC String | 1 | 1 | 10 |
| ATagc058e [AGC058E] Nearer Permutation | 1 | 1 | 10 |
| ATagc058f [AGC058F] Authentic Tree DP | 1 | 1 | 10 |
| ATagc057a [AGC057A] Antichain of Integer Strings | 1 | 1 | 10 |
| ATagc057b [AGC057B] 2A + x | 3 | 1 | 10 |
| ATagc057c [AGC057C] Increment or Xor | 1 | 0 | 10 |
| ATagc057d [AGC057D] Sum Avoidance | 1 | 1 | 10 |
| ATagc057e [AGC057E] RowCol/ColRow Sort | 1 | 1 | 10 |
| ATagc057f [AGC057F] Reflection | 1 | 1 | 10 |
| ATagc056a [AGC056A] Three Cells per Row and Column | 5 | 1 | 10 |
| ATagc056b [AGC056B] Range Argmax | 2 | 1 | 10 |
| ATagc056c [AGC056C] 01 Balanced | 1 | 1 | 10 |
| ATagc056d [AGC056D] Subset Sum Game | 1 | 1 | 10 |
| ATagc056e [AGC056E] Cheese | 1 | 1 | 10 |
| ATagc056f [AGC056F] Degree Sequence in DFS Order | 1 | 1 | 10 |
| ATagc055a [AGC055A] ABC Identity | 1 | 0 | 10 |
| ATagc055b [AGC055B] ABC Supremacy | 2 | 1 | 10 |
| ATagc055c [AGC055C] Weird LIS | 1 | 1 | 10 |
| ATagc055d [AGC055D] ABC Ultimatum | 1 | 1 | 10 |
| ATagc055e [AGC055E] Set Merging | 1 | 1 | 10 |
| ATagc055f [AGC055F] Creative Splitting | 1 | 1 | 10 |
| ATagc054a [AGC054A] Remove Substrings | 23 | 12 | 5 |
| ATagc054b [AGC054B] Greedy Division | 1 | 1 | 10 |
| ATagc054c [AGC054C] Roughly Sorted | 2 | 2 | 10 |
| ATagc054d [AGC054D] (ox) | 1 | 1 | 10 |
| ATagc054e [AGC054E] ZigZag Break | 1 | 1 | 10 |
| ATagc054f [AGC054F] Decrement | 1 | 1 | 10 |
| ATagc053a [AGC053A] >< again | 2 | 0 | 10 |
| ATagc053b [AGC053B] Taking the middle | 1 | 1 | 10 |
| ATagc053c [AGC053C] Random Card Game | 3 | 1 | 10 |
| ATagc053d [AGC053D] Everyone is a winner | 3 | 2 | 10 |
| ATagc053e [AGC053E] More Peaks More Fun | 1 | 1 | 10 |
| ATagc053f [AGC053F] ESPers | 3 | 3 | 10 |
| ATagc052a [AGC052A] Long Common Subsequence | 1 | 0 | 10 |
| ATagc052b [AGC052B] Tree Edges XOR | 1 | 1 | 10 |
| ATagc052c [AGC052C] Nondivisible Prefix Sums | 1 | 1 | 10 |
| ATagc052d [AGC052D] Equal LIS | 1 | 1 | 10 |
| ATagc052e [AGC052E] 3 Letters | 1 | 1 | 10 |
| ATagc052f [AGC052F] Tree Vertices XOR | 1 | 1 | 10 |
| ATagc051a [AGC051A] Dodecagon | 2 | 1 | 10 |
| ATagc051b [AGC051B] Bowling | 6 | 2 | 10 |
| ATagc051c [AGC051C] Flipper | 2 | 1 | 10 |
| ATagc051d [AGC051D] C4 | 2 | 1 | 10 |
| ATagc051e [AGC051E] Middle Point | 2 | 1 | 10 |
| ATagc050a [AGC050A] AtCoder Jumper | 5 | 2 | 10 |
| ATagc050b [AGC050B] Three Coins | 3 | 1 | 10 |
| ATagc050c [AGC050C] Block Game | 2 | 1 | 10 |
| ATagc050d [AGC050D] Shopping | 3 | 1 | 10 |
| ATagc050e [AGC050E] Three Traffic Lights | 5 | 1 | 10 |
| ATagc050f [AGC050F] NAND Tree | 3 | 1 | 10 |
| ATagc049a [AGC049A] Erasing Vertices | 1 | 1 | 10 |
| ATagc049b [AGC049B] Flip Digits | 16 | 5 | 8 |
| ATagc049c [AGC049C] Robots | 2 | 1 | 10 |
| ATagc049d [AGC049D] Convex Sequence | 1 | 1 | 10 |
| ATagc049e [AGC049E] Increment Decrement | 5 | 1 | 10 |
| ATagc049f [AGC049F] Happy Sequence | 2 | 1 | 10 |
| ATagc048a [AGC048A] atcoder < S | 12 | 3 | 9 |
| ATagc048b [AGC048B] Bracket Score | 2 | 2 | 10 |
| ATagc048c [AGC048C] Penguin Skating | 1 | 1 | 10 |
| ATagc048d [AGC048D] Pocky Game | 1 | 1 | 10 |
| ATagc048e [AGC048E] Strange Relation | 2 | 1 | 10 |
| ATagc048f [AGC048F] 01 Record | 3 | 1 | 10 |
| ATagc047a [AGC047A] Integer Product | 1 | 1 | 10 |
| ATagc047b [AGC047B] First Second | 3 | 1 | 10 |
| ATagc047c [AGC047C] Product Modulo | 1 | 1 | 10 |
| ATagc047d [AGC047D] Twin Binary Trees | 3 | 1 | 10 |
| ATagc047e [AGC047E] Product Simulation | 1 | 0 | 10 |
| ATagc047f [AGC047F] Rooks | 2 | 1 | 10 |
| ATagc046a [AGC046A] Takahashikun, The Strider | 14 | 13 | 7 |
| ATagc046b [AGC046B] Extension | 2 | 2 | 10 |
| ATagc046c [AGC046C] Shift | 1 | 1 | 10 |
| ATagc046d [AGC046D] Secret Passage | 3 | 1 | 10 |
| ATagc046e [AGC046E] Permutation Cover | 2 | 1 | 10 |
| ATagc046f [AGC046F] Forbidden Tournament | 3 | 1 | 10 |
| ATagc045a [AGC045A] Xor Battle | 1 | 1 | 10 |
| ATagc045b [AGC045B] 01 Unbalanced | 1 | 1 | 10 |
| ATagc045c [AGC045C] Range Set | 1 | 1 | 10 |
| ATagc045d [AGC045D] Lamps and Buttons | 3 | 1 | 10 |
| ATagc045e [AGC045E] Fragile Balls | 3 | 1 | 10 |
| ATagc045f [AGC045F] Division into Multiples | 1 | 1 | 10 |
| ATagc044a [AGC044A] Pay to Win | 2 | 2 | 10 |
| ATagc044b [AGC044B] Joker | 1 | 1 | 10 |
| ATagc044c [AGC044C] Strange Dance | 1 | 1 | 10 |
| ATagc044d [AGC044D] Guess the Password | 1 | 0 | 10 |
| ATagc044e [AGC044E] Random Pawn | 1 | 1 | 10 |
| ATagc044f [AGC044F] Name-Preserving Clubs | 1 | 1 | 10 |
| ATagc043a [AGC043A] Range Flip Find Route | 1 | 1 | 10 |
| ATagc043b [AGC043B] 123 Triangle | 1 | 1 | 10 |
| ATagc043c [AGC043C] Giant Graph | 1 | 1 | 10 |
| ATagc043d [AGC043D] Merge Triplets | 1 | 1 | 10 |
| ATagc043e [AGC043E] Topology | 1 | 1 | 10 |
| ATagc043f [AGC043F] Jewelry Box | 2 | 1 | 10 |
| ATagc041a [AGC041A] Table Tennis Training | 56 | 13 | 7 |
| ATagc041b [AGC041B] Voting Judges | 1 | 1 | 10 |
| ATagc041c [AGC041C] Domino Quality | 3 | 0 | 10 |
| ATagc041d [AGC041D] Problem Scores | 1 | 1 | 10 |
| ATagc041e [AGC041E] Balancing Network | 2 | 0 | 10 |
| ATagc041f [AGC041F] Histogram Rooks | 1 | 1 | 10 |
| ATagc040a [AGC040A] >< | 36 | 14 | 5 |
| ATagc040b [AGC040B] Two Contests | 1 | 1 | 10 |
| ATagc040c [AGC040C] Neither AB nor BA | 1 | 1 | 10 |
| ATagc040d [AGC040D] Balance Beam | 1 | 1 | 10 |
| ATagc040e [AGC040E] Prefix Suffix Addition | 2 | 1 | 10 |
| ATagc040f [AGC040F] Two Pieces | 1 | 1 | 10 |
| ATagc039a [AGC039A] Connection and Disconnection | 57 | 11 | 8 |
| ATagc039b [AGC039B] Graph Partition | 7 | 2 | 10 |
| ATagc039c [AGC039C] Division by Two with Something | 1 | 1 | 10 |
| ATagc039d [AGC039D] Incenters | 1 | 1 | 10 |
| ATagc039e [AGC039E] Pairing Points | 1 | 1 | 10 |
| ATagc039f [AGC039F] Min Product Sum | 2 | 1 | 10 |
| ATagc038a [AGC038A] 01 Matrix | 24 | 12 | 6 |
| ATagc038b [AGC038B] Sorting a Segment | 1 | 1 | 10 |
| ATagc038c [AGC038C] LCMs | 1 | 1 | 10 |
| ATagc038d [AGC038D] Unique Path | 1 | 1 | 10 |
| ATagc038e [AGC038E] Gachapon | 2 | 1 | 10 |
| ATagc038f [AGC038F] Two Permutations | 1 | 1 | 10 |
| ATagc037a [AGC037A] Dividing a String | 12 | 12 | 7 |
| ATagc037b [AGC037B] RGB Balls | 1 | 1 | 10 |
| ATagc037c [AGC037C] Numbers on a Circle | 1 | 1 | 10 |
| ATagc037d [AGC037D] Sorting a Grid | 4 | 1 | 10 |
| ATagc037e [AGC037E] Reversing and Concatenating | 1 | 1 | 10 |
| ATagc037f [AGC037F] Counting of Subarrays | 1 | 1 | 10 |
| ATagc036a [AGC036A] Triangle | 19 | 6 | 8 |
| ATagc036b [AGC036B] Do Not Duplicate | 1 | 1 | 10 |
| ATagc036c [AGC036C] GP 2 | 1 | 1 | 10 |
| ATagc036d [AGC036D] Negative Cycle | 2 | 1 | 10 |
| ATagc036e [AGC036E] ABC String | 1 | 1 | 10 |
| ATagc036f [AGC036F] Square Constraints | 2 | 1 | 10 |
| ATagc035a [AGC035A] XOR Circle | 40 | 5 | 8 |
| ATagc035b [AGC035B] Even Degrees | 8 | 2 | 10 |
| ATagc035c [AGC035C] Skolem XOR Tree | 1 | 1 | 10 |
| ATagc035d [AGC035D] Add and Remove | 1 | 1 | 10 |
| ATagc035e [AGC035E] Develop | 1 | 1 | 10 |
| ATagc035f [AGC035F] Two Histograms | 1 | 1 | 10 |
| ATagc034a [AGC034A] Kenken Race | 33 | 12 | 6 |
| ATagc034b [AGC034B] ABC | 44 | 12 | 7 |
| ATagc034c [AGC034C] Tests | 1 | 1 | 10 |
| ATagc034d [AGC034D] Manhattan Max Matching | 1 | 1 | 10 |
| ATagc034e [AGC034E] Complete Compress | 1 | 1 | 10 |
| ATagc034f [AGC034F] RNG and XOR | 1 | 1 | 10 |
| ATagc033a [AGC033A] Darker and Darker | 8 | 5 | 10 |
| ATagc033b [AGC033B] LRUD Game | 2 | 1 | 10 |
| ATagc033c [AGC033C] Removing Coins | 5 | 2 | 10 |
| ATagc033d [AGC033D] Complexity | 2 | 1 | 10 |
| ATagc033e [AGC033E] Go around a Circle | 2 | 1 | 10 |
| ATagc033f [AGC033F] Adding Edges | 1 | 1 | 10 |
| ATagc032a [AGC032A] Limited Insertion | 1 | 1 | 10 |
| ATagc032b [AGC032B] Balanced Neighbors | 3 | 3 | 10 |
| ATagc032c [AGC032C] Three Circuits | 1 | 1 | 10 |
| ATagc032d [AGC032D] Rotation Sort | 1 | 1 | 10 |
| ATagc032e [AGC032E] Modulo Pairing | 1 | 1 | 10 |
| ATagc032f [AGC032F] One Third | 1 | 1 | 10 |
| ATagc031a [AGC031A] Colorful Subsequence | 3 | 1 | 10 |
| ATagc031b [AGC031B] Reversi | 3 | 2 | 10 |
| ATagc031c [AGC031C] Differ by 1 Bit | 3 | 1 | 10 |
| ATagc031d [AGC031D] A Sequence of Permutations | 2 | 1 | 10 |
| ATagc031e [AGC031E] Snuke the Phantom Thief | 3 | 1 | 10 |
| ATagc031f [AGC031F] Walk on Graph | 2 | 1 | 10 |
| ATagc030a [AGC030A] Poisonous Cookies | 17 | 14 | 5 |
| ATagc030b [AGC030B] Tree Burning | 10 | 4 | 9 |
| ATagc030c [AGC030C] Coloring Torus | 1 | 1 | 10 |
| ATagc030d [AGC030D] Inversion Sum | 1 | 1 | 10 |
| ATagc030e [AGC030E] Less than 3 | 1 | 1 | 10 |
| ATagc030f [AGC030F] Permutation and Minimum | 2 | 1 | 10 |
| ATagc029a [AGC029A] Irreversible operation | 15 | 12 | 6 |
| ATagc029b [AGC029B] Powers of two | 1 | 1 | 10 |
| ATagc029c [AGC029C] Lexicographic constraints | 4 | 2 | 10 |
| ATagc029d [AGC029D] Grid game | 2 | 1 | 10 |
| ATagc029e [AGC029E] Wandering TKHS | 1 | 1 | 10 |
| ATagc029f [AGC029F] Construction of a tree | 4 | 3 | 10 |
| ATagc028a [AGC028A] Two Abbreviations | 25 | 12 | 5 |
| ATagc028b [AGC028B] Removing Blocks | 1 | 1 | 10 |
| ATagc028c [AGC028C] Min Cost Cycle | 1 | 1 | 10 |
| ATagc028d [AGC028D] Chords | 1 | 1 | 10 |
| ATagc028e [AGC028E] High Elements | 1 | 1 | 10 |
| ATagc028f [AGC028F] Reachable Cells | 1 | 1 | 10 |
| ATagc027a [AGC027A] Candy Distribution Again | 3 | 2 | 10 |
| ATagc027b [AGC027B] Garbage Collector | 1 | 1 | 10 |
| ATagc027c [AGC027C] ABland Yard | 1 | 1 | 10 |
| ATagc027d [AGC027D] Modulo Matrix | 1 | 1 | 10 |
| ATagc027e [AGC027E] ABBreviate | 1 | 1 | 10 |
| ATagc027f [AGC027F] Grafting | 1 | 1 | 10 |
| ATagc026a [AGC026A] Colorful Slimes 2 | 35 | 19 | 4 |
| ATagc026b [AGC026B] rng_10s | 1 | 1 | 10 |
| ATagc026c [AGC026C] String Coloring | 1 | 1 | 10 |
| ATagc026d [AGC026D] Histogram Coloring | 1 | 1 | 10 |
| ATagc026e [AGC026E] Synchronized Subsequence | 1 | 1 | 10 |
| ATagc026f [AGC026F] Manju Game | 1 | 1 | 10 |
| ATagc025a [AGC025A] Digits Sum | 42 | 25 | 3 |
| ATagc025b [AGC025B] RGB Coloring | 1 | 1 | 10 |
| ATagc025c [AGC025C] Interval Game | 12 | 2 | 10 |
| ATagc025d [AGC025D] Choosing Points | 1 | 1 | 10 |
| ATagc025e [AGC025E] Walking on a Tree | 1 | 0 | 10 |
| ATagc025f [AGC025F] Addition and Andition | 1 | 1 | 10 |
| ATagc024a [AGC024A] Fairness | 1 | 1 | 10 |
| ATagc024b [AGC024B] Backfront | 1 | 1 | 10 |
| ATagc024c [AGC024C] Sequence Growing Easy | 5 | 2 | 10 |
| ATagc024d [AGC024D] Isomorphism Freak | 1 | 1 | 10 |
| ATagc024e [AGC024E] Sequence Growing Hard | 2 | 1 | 10 |
| ATagc024f [AGC024F] Simple Subsequence Problem | 3 | 1 | 10 |
| ATagc023a [AGC023A] Zero-Sum Ranges | 31 | 12 | 6 |
| ATagc023b [AGC023B] Find Symmetries | 1 | 1 | 10 |
| ATagc023c [AGC023C] Painting Machines | 7 | 2 | 10 |
| ATagc023d [AGC023D] Go Home | 1 | 1 | 10 |
| ATagc023e [AGC023E] Inversions | 1 | 1 | 10 |
| ATagc023f [AGC023F] 01 on Tree | 1 | 1 | 10 |
| ATagc022a [AGC022A] Diverse Word | 1 | 1 | 10 |
| ATagc022b [AGC022B] GCD Sequence | 1 | 1 | 10 |
| ATagc022c [AGC022C] Remainder Game | 4 | 2 | 10 |
| ATagc022d [AGC022D] Shopping | 1 | 1 | 10 |
| ATagc022e [AGC022E] Median Replace | 1 | 1 | 10 |
| ATagc022f [AGC022F] Checkers | 1 | 1 | 10 |
| ATagc021a [AGC021A] Digit Sum 2 | 1 | 1 | 10 |
| ATagc021b [AGC021B] Holes | 1 | 1 | 10 |
| ATagc021c [AGC021C] Tiling | 1 | 1 | 10 |
| ATagc021d [AGC021D] Reversed LCS | 1 | 1 | 10 |
| ATagc021e [AGC021E] Ball Eat Chameleons | 1 | 1 | 10 |
| ATagc021f [AGC021F] Trinity | 6 | 3 | 10 |
| ATagc020a [AGC020A] Move and Win | 28 | 18 | 4 |
| ATagc020b [AGC020B] Ice Rink Game | 76 | 16 | 7 |
| ATagc020c [AGC020C] Median Sum | 93 | 14 | 8 |
| ATagc020d [AGC020D] Min Max Repetition | 45 | 13 | 6 |
| ATagc020e [AGC020E] Encoding Subsets | 8 | 7 | 9 |
| ATagc020f [AGC020F] Arcs on a Circle | 11 | 5 | 9 |
| ATagc019a [AGC019A] Ice Tea Store | 77 | 28 | 5 |
| ATagc019b [AGC019B] Reverse and Compare | 1 | 1 | 10 |
| ATagc019c [AGC019C] Fountain Walk | 1 | 1 | 10 |
| ATagc019d [AGC019D] Shift and Flip | 1 | 1 | 10 |
| ATagc019e [AGC019E] Shuffle and Swap | 1 | 1 | 10 |
| ATagc019f [AGC019F] Yes or No | 1 | 1 | 10 |
| ATagc018a [AGC018A] Getting Difference | 1 | 1 | 10 |
| ATagc018b [AGC018B] Sports Festival | 8 | 3 | 10 |
| ATagc018c [AGC018C] Coins | 1 | 1 | 10 |
| ATagc018d [AGC018D] Tree and Hamilton Path | 1 | 1 | 10 |
| ATagc018e [AGC018E] Sightseeing Plan | 1 | 1 | 10 |
| ATagc018f [AGC018F] Two Trees | 1 | 1 | 10 |
| ATagc017a [AGC017A] Biscuits | 1 | 1 | 10 |
| ATagc017b [AGC017B] Moderate Differences | 1 | 1 | 10 |
| ATagc017c [AGC017C] Snuke and Spells | 1 | 1 | 10 |
| ATagc017d [AGC017D] Game on Tree | 1 | 1 | 10 |
| ATagc017e [AGC017E] Jigsaw | 1 | 1 | 10 |
| ATagc017f [AGC017F] Zigzag | 1 | 1 | 10 |
| ATagc016a [AGC016A] Shrinking | 1 | 1 | 10 |
| ATagc016b [AGC016B] Colorful Hats | 1 | 1 | 10 |
| ATagc016c [AGC016C] +/- Rectangle | 2 | 2 | 10 |
| ATagc016d [AGC016D] XOR Replace | 1 | 1 | 10 |
| ATagc016e [AGC016E] Poor Turkeys | 3 | 1 | 10 |
| ATagc016f [AGC016F] Games on DAG | 3 | 1 | 10 |
| ATagc015a [AGC015A] A+...+B Problem | 9 | 3 | 10 |
| ATagc015b [AGC015B] Evilator | 1 | 1 | 10 |
| loj6236 「AGC015 C」Nuske vs Phantom Thnook | 1 | 1 | 10 |
| ATagc015d [AGC015D] A or...or B Problem | 2 | 1 | 10 |
| ATagc015e [AGC015E] Mr.Aoki Incubator | 2 | 1 | 10 |
| ATagc015f [AGC015F] Kenus the Ancient Greek | 2 | 1 | 10 |
| ATagc014a [AGC014A] Cookie Exchanges | 12 | 7 | 9 |
| ATagc014b [AGC014B] Unplanned Queries | 1 | 1 | 10 |
| ATagc014c [AGC014C] Closed Rooms | 1 | 1 | 10 |
| ATagc014d [AGC014D] Black and White Tree | 1 | 1 | 10 |
| ATagc014e [AGC014E] Blue and Red Tree | 1 | 1 | 10 |
| ATagc014f [AGC014F] Strange Sorting | 1 | 1 | 10 |
| ATagc013a [AGC013A] Sorted Arrays | 36 | 10 | 7 |
| ATagc013b [AGC013B] Hamiltonish Path | 8 | 2 | 10 |
| ATagc013c [AGC013C] Ants on a Circle | 1 | 1 | 10 |
| ATagc013d [AGC013D] Piling Up | 2 | 1 | 10 |
| ATagc013e [AGC013E] Placing Squares | 1 | 1 | 10 |
| ATagc013f [AGC013F] Two Faced Cards | 2 | 1 | 10 |
| ATagc012a [AGC012A] AtCoder Group Contest | 22 | 13 | 5 |
| ATagc012b [AGC012B] Splatter Painting | 3 | 3 | 10 |
| ATagc012c [AGC012C] Tautonym Puzzle | 5 | 1 | 10 |
| ATagc012d [AGC012D] Colorful Balls | 1 | 1 | 10 |
| ATagc012e [AGC012E] Camel and Oases | 6 | 1 | 10 |
| ATagc012f [AGC012F] Prefix Median | 3 | 1 | 10 |
| ATagc011a [AGC011A] Airport Bus | 21 | 13 | 5 |
| ATagc011b [AGC011B] Colorful Creatures | 16 | 10 | 7 |
| ATagc011c [AGC011C] Squared Graph | 1 | 1 | 10 |
| ATagc011d [AGC011D] Half Reflector | 2 | 1 | 10 |
| ATagc011e [AGC011E] Increasing Numbers | 1 | 1 | 10 |
| ATagc011f [AGC011F] Train Service Planning | 1 | 1 | 10 |
| ATagc010a [AGC010A] Addition | 12 | 9 | 8 |
| ATagc010b [AGC010B] Boxes | 11 | 3 | 9 |
| ATagc010c [AGC010C] Cleaning | 1 | 1 | 10 |
| ATagc010d [AGC010D] Decrementing | 1 | 1 | 10 |
| ATagc010e [AGC010E] Rearranging | 3 | 1 | 10 |
| ATagc010f [AGC010F] Tree Game | 2 | 2 | 10 |
| ATagc009a [AGC009A] Multiple Array | 13 | 9 | 7 |
| ATagc009b [AGC009B] Tournament | 63 | 13 | 7 |
| ATagc009c [AGC009C] Division into Two | 5 | 1 | 10 |
| ATagc009d [AGC009D] Uninity | 1 | 1 | 10 |
| ATagc009e [AGC009E] Eternal Average | 1 | 1 | 10 |
| ATagc008a [AGC008A] Simple Calculator | 2 | 1 | 10 |
| ATagc008b [AGC008B] Contiguous Repainting | 13 | 3 | 9 |
| ATagc008c [AGC008C] Tetromino Tiling | 36 | 4 | 9 |
| ATagc008d [AGC008D] K-th K | 5 | 2 | 10 |
| ATagc008e [AGC008E] Next or Nextnext | 2 | 1 | 10 |
| ATagc008f [AGC008F] Black Radius | 2 | 1 | 10 |
| ATagc007a [AGC007A] Shik and Stone | 16 | 3 | 9 |
| ATagc007b [AGC007B] Construct Sequences | 5 | 3 | 10 |
| ATagc007c [AGC007C] Pushing Balls | 1 | 1 | 10 |
| ATagc007d [AGC007D] Shik and Game | 3 | 1 | 10 |
| ATagc007e [AGC007E] Shik and Travel | 2 | 1 | 10 |
| ATagc007f [AGC007F] Shik and Copying String | 1 | 1 | 10 |
| ATagc006a [AGC006A] Prefix and Suffix | 18 | 2 | 9 |
| ATagc006b [AGC006B] Median Pyramid Easy | 9 | 3 | 10 |
| ATagc006c [AGC006C] Rabbit Exercise | 1 | 1 | 10 |
| ATagc006d [AGC006D] Median Pyramid Hard | 1 | 1 | 10 |
| ATagc006e [AGC006E] Rotate 3x3 | 1 | 1 | 10 |
| ATagc006f [AGC006F] Blackout | 1 | 1 | 10 |
| ATagc005a [AGC005A] STring | 1 | 1 | 10 |
| ATagc005b [AGC005B] Minimum Sum | 17 | 12 | 6 |
| ATagc005c [AGC005C] Tree Restoring | 5 | 2 | 10 |
| ATagc005d [AGC005D] ~K Perm Counting | 1 | 1 | 10 |
| ATagc005e [AGC005E] Sugigma: The Showdown | 1 | 1 | 10 |
| ATagc005f [AGC005F] Many Easy Problems | 1 | 1 | 10 |
| ATagc004a [AGC004A] Divide a Cuboid | 1 | 1 | 10 |
| ATagc004b [AGC004B] Colorful Slimes | 24 | 10 | 6 |
| ATagc004c [AGC004C] AND Grid | 4 | 2 | 10 |
| ATagc004d [AGC004D] Teleporter | 9 | 3 | 10 |
| ATagc004e [AGC004E] Salvage Robots | 2 | 1 | 10 |
| ATagc004f [AGC004F] Namori | 1 | 1 | 10 |
| ATagc003a [AGC003A] Wanna go back home | 9 | 4 | 9 |
| ATagc003b [AGC003B] Simplified mahjong | 1 | 1 | 10 |
| ATagc003c [AGC003C] BBuBBBlesort! | 10 | 8 | 9 |
| ATagc003d [AGC003D] Anticube | 2 | 1 | 10 |
| ATagc003e [AGC003E] Sequential operations on Sequence | 2 | 1 | 10 |
| loj6237 「AGC003 F」Fraction of Fractal 分形之分数 | 3 | 2 | 10 |
| ATagc002a [AGC002A] Range Product | 57 | 29 | 3 |
| ATagc002b [AGC002B] Box and Ball | 2 | 2 | 10 |
| ATagc002c [AGC002C] Knot Puzzle | 4 | 1 | 10 |
| ATagc002d [AGC002D] Stamp Rally | 2 | 2 | 10 |
| ATagc002e [AGC002E] Candy Piles | 1 | 1 | 10 |
| ATagc002f [AGC002F] Leftmost Ball | 2 | 1 | 10 |
| ATagc001a [AGC001A] BBQ Easy | 13 | 3 | 9 |
| ATagc001b [AGC001B] Mysterious Light | 2 | 2 | 10 |
| ATagc001c D51 树的直径 逆向思维+DFS[AGC001C] Shorten Diameter | 11 | 3 | 9 |
| ATagc001d [AGC001D] Arrays and Palindrome | 3 | 1 | 10 |
| ATagc001e [AGC001E] BBQ Hard | 3 | 1 | 10 |
| ATagc001f [AGC001F] Wide Swap | 22 | 3 | 9 |